Status Effects

396 effects
Name Description Duration Stacks Tags Flags
Bottled Anger Damage increased by 20%. Damage taken increased by 10%. 5 turns Replace Beneficial
Bottled Fury Damage increased by 40%. Damage taken increased by 20%. 5 turns Replace Beneficial
Bottled Irritation Damage increased by 10%. Damage taken increased by 5%. 5 turns Replace Beneficial
Bottled Rage Damage increased by 30%. Damage taken increased by 15%. 5 turns Replace Beneficial
Bottled Wrath Damage increased by 50%. Damage taken increased by 25%. 5 turns Replace Beneficial
Potion of Dexterity Dexterity increased by 30. 5 turns Replace Beneficial
Potion of Celerity Dexterity increased by 20. 5 turns Replace Beneficial
Potion of Dexterity Dexterity increased by 50. 5 turns Replace Beneficial
Potion of Dexterity Dexterity increased by 10. 5 turns Replace Beneficial
Potion of Dexterity Dexterity increased by 40. 5 turns Replace Beneficial
Potion of Intelligence Intelligence increased by 40. 5 turns Replace Beneficial
Potion of Mind Intelligence increased by 50. 5 turns Replace Beneficial
Potion of Reason Intelligence increased by 20. 5 turns Replace Beneficial
Potion of Thought Intelligence increased by 30. 5 turns Replace Beneficial
Potion of Wits Intelligence increased by 10. 5 turns Replace Beneficial
Chromatic Tonic Magic armor increased by 400. 5 turns Replace Beneficial
Negating Tonic Magic armor increased by 50. 5 turns Replace Beneficial
Nullifying Tonic Magic armor increased by 100. 5 turns Replace Beneficial
Prismatic Tonic Magic armor increased by 800. 5 turns Replace Beneficial
Warding Tonic Magic armor increased by 200. 5 turns Replace Beneficial
Potion of Brawn Might increased by 10. 5 turns Replace Beneficial
Potion of Force Might increased by 40. 5 turns Replace Beneficial
Potion of Might Might increased by 30. 5 turns Replace Beneficial
Potion of Power Might increased by 50. 5 turns Replace Beneficial
Potion of Strength Might increased by 20. 5 turns Replace Beneficial
Oil of Acceleration Movement Points increased by 5. 5 turns Replace Beneficial
Oil of Alacrity Movement Points increased by 4. 5 turns Replace Beneficial
Oil of Momentum Movement Points increased by 2. 5 turns Replace Beneficial
Oil of Movement Movement Points increased by 1. 5 turns Replace Beneficial
Oil of Speed Movement Points increased by 3. 5 turns Replace Beneficial
Defense Flask Armor increased by 50. 5 turns Replace Beneficial
Fortified Flask Armor increased by 200. 5 turns Replace Beneficial
Guardian Flask Armor increased by 800. 5 turns Replace Beneficial
Protection Flask Armor increased by 100. 5 turns Replace Beneficial
Shield Flask Armor increased by 400. 5 turns Replace Beneficial
Potion of Avoidance Reflex increased by 20. 5 turns Replace Beneficial
Potion of Dodging Reflex increased by 40. 5 turns Replace Beneficial
Potion of Eluding Reflex increased by 10. 5 turns Replace Beneficial
Potion of Evasion Reflex increased by 50. 5 turns Replace Beneficial
Potion of Reflex Reflex increased by 30. 5 turns Replace Beneficial
Potion of Recovery Recover 15% of Max Health per turn. 5 turns Replace Beneficial
Potion of Recovery Recover 8% of Max Health and Mana per turn. 5 turns Replace Beneficial
Potion of Recovery Recover 15% of Max Mana per turn. 5 turns Replace Beneficial
Potion of Frost Protection Cold resistance increased by 30%.
Immune to Chilled.
5 turns Replace Beneficial
Potion of Fire Protection Fire resistance increased by 30%.
Immune to Heat.
5 turns Replace Beneficial
Potion of Lightning Protection Lightning resistance increased by 30%.
Immune to Shocked.
5 turns Replace Beneficial
Potion of Physical Protection Physical resistance increased by 30%.
Immune to Bleed.
5 turns Replace Beneficial
Antidote Immune to poisoned. 2 turns Replace Beneficial
Eye Drops Immune to Bleeding. 2 turns Replace Beneficial
Potion of Endurance Vitality increased by 20. 5 turns Replace Beneficial
Potion of Fortitude Vitality increased by 40. 5 turns Replace Beneficial
Potion of Life Vitality increased by 50. 5 turns Replace Beneficial
Potion of Vigor Vitality increased by 5. 5 turns Replace Beneficial
Potion of Vitality Vitality increased by 30. 5 turns Replace Beneficial
Angered Increases damage dealt by 25%.
Increases max life and damage taken by 15%.
3 turns Add Beneficial
You Are Smart Intelligence increased. 3 turns Replace Melee Harmful Deals Damage
Bleeding Target takes (scales) physical damage for each hex they move. Reduces Physical Resistance by (scales)%. 3 + (Source["ContaminatedWound"] == 1 ? 2 : 0) Refresh Duration Melee Harmful Deals Damage Ignores Armor Ignores Dodge Ignores Crit
Blind Skill range is reduced to 1 hex. 1 turn Replace Harmful Triggers Enrage
Blind Skill range is reduced to 1 hex. 2 turns Replace Harmful Triggers Enrage
Chilled Movement points reduced by one per stack. Lasts 2 turns. Five stacks of Chilled freezes the target. 2 turns Refresh Duration Harmful Ranged
Control Resistance Has a (scales)% chance to resist any control effects. 2 turns Beneficial No Dispel
Disabled Cannot perform actions. 1 turn Replace Melee Harmful Triggers Enrage
Disabled Cannot perform actions. 2 turns Replace Harmful Movement Impairing Triggers Enrage
Enraged Immune to all movement impairing effects and knockback. 2 turns Add Beneficial No Dispel
Enraged Immune to all movement impairing effects and knockback. 2 turns Add Beneficial No Dispel
Exhaustion Cannot receive additional actions points. Caused by receiving additional action points this turn. 1 turn Harmful No Dispel
Exhaustion Cannot receive additional actions points. Caused by receiving additional action points this turn. 1 turn Harmful No Dispel
Frozen Cannot move or perform actions. 1 turn Harmful Movement Impairing Triggers Enrage
Heat Elemental resistance reduced by 5% per stack. Lasts (scales) turns. Can stack up to 10 times. 3 + Source["HeatDurationMod"] Refresh Duration Harmful Ranged
Immobilized Cannot move. 1 turn Replace Movement Impairing Harmful Triggers Enrage
Immobilized Cannot move. 1 turn Replace Harmful Movement Impairing Ranged Triggers Enrage
Inner Warmth Cannot be frozen. Caused by being recently frozen. 1 turn Refresh Duration Beneficial No Dispel
Invincible Cannot take damage. 1 turn Replace Beneficial
Poisoned Target takes (scales) shadow damage each turn. Reduces healing taken by (scales)%. 3 + (Source["ContaminatedWound"] == 1 ? 2 : 0) Refresh Duration Ranged Harmful Deals Damage Ignores Armor Ignores Resists Ignores Dodge Ignores Crit
Shocked Incoming critical strike damage increased by 10% per stack. Lasts 3 turns. Can stack up to 10 times. 3 turns Refresh Duration Harmful
Sleep Cannot move or perform actions and damage taken increased by 50%. Can be awakened by getting attacked. 1 turn Replace Harmful Movement Impairing Triggers Enrage
Sleep Cannot move or perform actions and damage taken increased by 50%. Can be awakened by getting attacked. 2 turns Replace Harmful Movement Impairing Triggers Enrage
Slow Movement costs doubled. 1 turn Replace Melee Harmful Triggers Enrage
Slow Movement costs doubled. 2 turns Replace Harmful Elemental Triggers Enrage
Stealth Invisible. Attacking from Stealth has 100% critical hit chance. Replace Beneficial
Stealth Invisible. Attacking from Stealth has 100% critical hit chance. 1 turn Replace Beneficial
Stealth Invisible. Attacking from Stealth has 100% critical hit chance. 2 turns Replace Beneficial
Stealth Invisible. Attacking from Stealth has 100% critical hit chance. 1 turn Replace Beneficial
Stunned Cannot move or perform actions. 1 turn Replace Harmful Movement Impairing Triggers Enrage
Stunned Cannot move or perform actions. 2 turns Replace Harmful Movement Impairing Triggers Enrage
Taunted Taunted. 1 turn Add Harmful Deals Damage
Taunted Taunted. 2 turns Add
Conqueror Aura Critical hit chance increased by (scales)%. 3 turns Replace Beneficial No Dispel
Might of the Conqueror Your next action has 100% Critical Hit Chance. 4 turns Add Beneficial
Decay Shrine Aura Take (scales)% of your Max Health in Shadow Damage per turn. 3 turns Replace Beneficial No Dispel
Dwarven Aura Your attacks have a (scales)% chance to stun the target. 3 turns Replace Beneficial No Dispel
Energy Aura Decreases the cost of mana using abilities by (scales)%. 3 turns Replace Beneficial No Dispel
Burning Ground Targets in burning ground recieve fire damage. 3 turns Replace Harmful Ranged Deals Damage
Burning Ground Targets in burning ground recieve fire damage. 3 turns Replace Harmful Ranged Deals Damage
Burning Ground Targets in burning ground recieve fire damage. 3 turns Replace Harmful Ranged Deals Damage
Flame Shrine Aura Attackers take Fire Damage. 3 turns Replace Beneficial No Dispel
Fury Damage increased by (scales)%. Damage taken increased by (scales)%. 3 turns Replace Beneficial No Dispel
Frenzy Action Points Increase by 1. 1 turn Add Beneficial
Guardian Shield Damage taken decreased by 50%. 1 turn Add Beneficial
Guardian Aura Reduces Damage taken by (scales)%. 3 turns Replace Beneficial No Dispel
Holy Ground Targets in holy ground recieve healing. 3 turns Replace Beneficial Ranged
Marked for Death Damage Taken increased by 50%. 2 turns Add Harmful Area Effect Ranged
Reaper Aura Lifesteal increased by (scales)%. 3 turns Replace Beneficial No Dispel
Rogue Aura Increases dodge chance by (scales)%. 3 turns Replace Beneficial No Dispel
Seraph Aura Recover (scales)% of maximum health each turn. 3 turns Replace Beneficial No Dispel
Shaman Aura Recover (scales)% of maximum mana each turn. 3 turns Replace Beneficial No Dispel
Smoke Cloud Dodge chance increased by 50%. 1 turn Add Crowd Control Beneficial No Dispel
Warrior's Blade Damage increased 50%. 2 turns Add Beneficial
Warrior Aura Damage increased by (scales)%. 3 turns Replace Beneficial No Dispel
Anthulk Venom The target takes (scales) increased flat physical damage. Stacks up to 10 times. 3 turns Refresh Duration Harmful
Overcharge Adds (scales) lightning damage to your next basic attack. 2 turns Refresh Duration Beneficial No Dispel Ignores Armor Ignores Resists Ignores Dodge Ignores Crit
Haunt Deals (scales) damage. Lifesteals for 8%. 3 turns Add Harmful Deals Damage Ranged
Shapeshift: Box Shapeshifted into a box. Damage taken increased by 100%. 1 turn Replace Movement Impairing Harmful No Dispel
Affinity: Cold Increases Cold Damage dealt by (scales)%. 1 turn Refresh Duration Beneficial
Affinity: Fire Increases Fire Damage dealt by (scales)%. 1 turn Refresh Duration Beneficial
Affinity: Holy Increases Holy Damage and Healing dealt by (scales)%. 1 turn Refresh Duration Beneficial
Affinity: Lightning Increases Lightning Damage dealt by (scales)%. 1 turn Refresh Duration Beneficial
Affinity: Physical Increases Physical Damage dealt by (scales)%. 1 turn Refresh Duration Beneficial
Affinity: Shadow Increases Shadow Damage dealt by (scales)%. 1 turn Refresh Duration Beneficial
Chaos Curse Cursed to take damage. Each element has a 50% chance to deal (scales) damage every turn. 3 turns Replace Harmful Ranged Deals Damage Elemental
Increased Damage and Healing by 1000% Increases Damage and Healing by 1000%. 5 turns Replace Beneficial Ranged Healing
Death Death. Refresh Duration Harmful
Increased Armor Armor and Magic Armor increased by (scales). 2 turns Refresh Duration Beneficial Ranged Healing
Increased Armor Armor and Magic Armor increased by (scales). 2 turns Refresh Duration Beneficial Ranged Healing
Increased Damage and Healing by 100% Increases Damage and Healing by 100%. 2 turns Replace Beneficial Ranged Healing
Increased Damage and Healing by 25% Increases Damage and Healing by 25%. 2 turns Replace Beneficial Ranged Healing
Increased Damage and Healing by 10% Increases Damage and Healing by 10%. 2 turns Replace Beneficial Ranged Healing
Fizzled Fizzled. 1 turn Replace Beneficial Ranged Healing
Greater Heal Healed. Replace Beneficial Ranged Healing
Heal Healed. Replace Beneficial Ranged Healing
Lesser Heal Healed. Replace Beneficial Ranged Healing
Invincible Invincible. 1 turn Replace Beneficial
Blind Blind. 1 turn Replace Harmful Triggers Enrage
Greater Damage Damaged. Refresh Duration Harmful
Damage Damaged. Refresh Duration Harmful
Lesser Damage Damaged. Refresh Duration Harmful
Fizzled Fizzled. 1 turn Replace Beneficial Ranged Healing
Damage Reduced by 50% Damage reduced by 50%. 2 turns Add Harmful Ranged Ignores Dodge
Damage Reduced by 20% Damage reduced by 20%. 2 turns Add Harmful Ranged Ignores Dodge
Damage Reduced by 5% Damage reduced by 5%. 2 turns Add Harmful Ranged Ignores Dodge
Sleep Asleep. 1 turn Replace Harmful Movement Impairing Triggers Enrage
Stunned Stunned. 1 turn Replace Harmful Movement Impairing Triggers Enrage
Berserking Maximum health increased by 25%
Deals more damage at lower health
3 turns Replace Beneficial No Dispel
Cursed Applies Curse on striking and when struck 3 turns Replace Beneficial No Dispel
Destructive Damage increased by 50% 3 turns Replace Beneficial No Dispel
Elusive Dodge Chance increased by 25% 3 turns Replace Beneficial No Dispel
Explosive Explodes on death 3 turns Replace Beneficial No Dispel
Freezing Freezes all enemies on death 3 turns Replace Beneficial No Dispel
Giant Damage and Health increased by 25%
Size increased by 25%
3 turns Replace Beneficial No Dispel
Miniature Movement increased by 3
Action Points increased by 1
Max Health reduced by 25%
Damage reduced by 25%
3 turns Replace Beneficial No Dispel
Necromantic Summons a Skeletal Warrior on death 3 turns Replace Beneficial No Dispel
Rampaging Increased damage by 50%
All resistances lowered by 25%
Control Resistance
3 turns Replace Beneficial No Dispel
Regenerating Gain 10% Max Health regen per turn. 3 turns Replace Beneficial No Dispel
Resilient All Resistances increased by 25% 3 turns Replace Beneficial No Dispel
Teleporting Teleports randomly when struck 3 turns Replace Beneficial No Dispel
Toxic Applies 2 poison when striking
Applies 2 poison when struck
3 turns Replace Beneficial No Dispel
Undying Applies Dark Ritual on death 3 turns Replace Beneficial No Dispel
Vampiric Life Steal increased by 10% 3 turns Replace Beneficial No Dispel
Vengeful Gains increased damage for each ally killed 3 turns Replace Beneficial No Dispel
Variety: Fire I Increases Fire Damage dealt by 40%. 1 turn Add Beneficial
Variety: Fire II Increases Fire Damage dealt by 100%. 1 turn Add Beneficial
Variety: Frost I Increases Cold Damage dealt by 40%. 1 turn Add Beneficial
Variety: Frost II Increases Cold Damage dealt by 100%. 1 turn Add Beneficial
Variety: Holy I Increases Holy Power by 40%. 1 turn Add Beneficial
Variety: Holy II Increases Holy Power by 100%. 1 turn Add Beneficial
Variety: Lightning I Increases Lightning Damage dealt by 40%. 1 turn Add Beneficial
Variety: Lightning II Increases Lightning Damage dealt by 100%. 1 turn Add Beneficial
Variety: Physical I Increases Physical Damage dealt by 40%. 1 turn Add Beneficial
Variety: Physical II Increases Physical Damage dealt by 100%. 1 turn Add Beneficial
Variety: Shadow I Increases Shadow Damage dealt by 40%. 1 turn Add Beneficial
Variety: Shadow II Increases Shadow Damage dealt by 100%. 1 turn Add Beneficial
Aura Of Frost Deals (scales) cold damage per turn while in the aura. 2 turns Beneficial Aura r3
Aura of Frost Deals (scales) cold damage per turn while in the aura. 2 turns Harmful Aura r3
Brain Freeze (scales) cold damage is applied to the target when they perform an action. 3 turns Harmful Deals Damage Ranged
Break The Ice Your first attack in battle deals 100% additional damage. 3 turns Replace Beneficial
Enchant Cold Skills have a chance to deal (scales) additional cold damage. 4 turns Add Beneficial Elemental Ranged No Dispel
Enchant Cold Skills have a chance to deal (scales) additional cold damage. 3 turns Add Beneficial Elemental Ranged
Freeze Earth Applies 1 stack of Chilled. 3 turns Replace Movement Impairing Crowd Control Ranged
Frost Armor Cold resistance increased by 10%.
Attackers take (scales) cold damage.
3 turns Add Beneficial Ranged
Frost Nova Immobilized. 1 turn Replace
Ice Storm Deals (scales) cold damage to enemies in range. 3 turns Replace Harmful Deals Damage
Stasis Armor and Magic Armor increased by (scales).
Immobilized.
1 turn Replace Beneficial Ranged
Brain Freeze Deals 8% of the targets Max Health in cold damage each time the target performs an action. 3 turns Harmful Deals Damage Ranged Ignores Dodge
Corrosive Bite Lowers All Resistance by 10% per stack. 2 turns Melee Harmful Deals Damage
Crystal Bite Target takes (scales) shadow damage each turn, increases damage taken by 10% and reduces movement by 1. Stacks up to 5 times. 5 turns Refresh Duration Melee Harmful Deals Damage
Fate Potential realized. 2 turns Add Beneficial
Consumption Maximum health reduced by 20%. 2 turns Harmful Area Effect
Anthulk Carapace 50% chance to cast Anthulk Spines when struck. 3 turns Refresh Duration Beneficial No Dispel
Blood Boil Target takes (scales) shadow damage per turn. 3 turns Add Harmful Area Effect Ranged
Champion of Blood Striking enemies heals the Countess for 10% of her Max Health 3 turns Refresh Duration Beneficial No Dispel
Blessing of the Mountain Taking damage grants a stack of Thunder Charged. 2 turns Add Beneficial Ranged No Dispel
Curse of Death Cursed to die when this status expires. 7 turns Add Harmful No Dispel
Mass Haunt Deals (scales) damage. 3 turns Add Harmful
Incalculable Rage Grants 1 additional Action Points. Lowers movement points by 6. 3 turns Add Beneficial Ranged No Dispel
Poison Thorns Attackers take 2 stacks of poison. 2 turns Add Beneficial Ranged
Rampage Increases damage dealt and taken by 50%. Grants 1 additional Action Point 3 turns Add Beneficial Ranged
Sludge Bolt Lowers movement and range by 1 and lowers Damage by 10% per stack. 5 turns Harmful Ranged Deals Damage Elemental
Smelt Target takes (scales) fire damage per turn. 3 turns Replace Harmful Crowd Control
Thunder Charged The next damage you deal causes a Thunder Bolt to strike your target. Stacks. 2 turns Refresh Duration Beneficial Ranged No Dispel
Vengeful Shadows Attackers take (scales) shadow damage. 2 turns Add Ranged
Anthulk Venom The target takes (scales) increased flat physical damage. Stacks up to 5 times. 3 turns Refresh Duration Harmful
Elemental Equilibrium: Cold Adds (scales) damage to elemental attacks. 3 turns Add Beneficial
Elemental Equilibrium: Fire Adds (scales) damage to elemental attacks. 3 turns Add Beneficial
Elemental Equilibrium: Lightning Adds (scales) damage to elemental attacks. 3 turns Add Beneficial
Perfect Rage Cannot control your character. Increases damage by (scales)%. Grants enrage. 2 turns Add No Dispel
Point Blank Ranged spells deal damage the closer you are. Calculates how much ranged you have and the closer you are from your max range the more damage you deal. 2 turns Add Harmful
Ruby of Rancor 3 extra Action Points granted. Mana Costs reduced by {25,100}%. Die at the end of your turn. 2 turns Add Beneficial No Dispel
Sludge Lowers movement and range by 1 and lowers Damage by 5% per stack. 5 turns Harmful
Soul of Fire Healing received reduced by 5% per stack. 3 + Source["HeatDurationMod"] Refresh Duration Harmful
Aura of Flame (scales) fire damage dealt to enemies within the aura. 2 turns Beneficial Aura r3
Aura of Flame (scales) fire damage dealt to enemies within the aura. 2 turns Beneficial No Dispel Aura r3
Aura of Flame (scales) fire damage dealt to enemies within the aura. 2 turns Aura r3
Aura of Flame (scales) fire damage dealt to enemies within the aura. 2 turns Aura r3
Burning Ground Targets in burning ground recieve (scales) fire damage. 3 turns Replace Harmful Ranged Deals Damage
Meteor Targets in burning ground recieve (scales) fire damage. 3 turns Replace Harmful Ranged Deals Damage
Enchant Fire Skills have a chance to deal (scales) additional fire damage. 4 turns Add Beneficial Elemental Ranged No Dispel
Enchant Fire Skills have a chance to deal (scales) additional fire damage. 3 turns Add Beneficial Elemental Ranged
Fever Mana costs now take from health instead. 1 turn Replace Beneficial
Fire Shield Fire resistance increased by 10%.
Attackers take (scales) fire damage.
3 turns Add Beneficial Ranged
Fire Shield Fire resistance increased by 10%.
Attackers take (scales) fire damage.
3 turns Replace Beneficial No Dispel
Immolate Target takes (scales) fire damage per turn. 3 turns Replace Harmful Ranged Deals Damage Elemental
Ignite Targets in burning ground recieve (scales) fire damage. 3 turns Replace Ranged
Burning Ground Targets in burning ground recieve (scales) fire damage. 3 turns Replace Harmful
Overwhelming Power Increases the damage or healing of your next skill by 100%. 2 turns Replace Beneficial
Rune of Exploding 3 turns Replace
Gore Reduces healing received by 50%. 2 turns Add Melee Harmful Deals Damage
Frost Thorns Reflects (scales) cold damage back to attackers. 3 turns Add Beneficial Ranged No Dispel
Physical Thorns Reflects (scales) physical damage back to attackers. 3 turns Add Beneficial Ranged No Dispel
Hunger of Ksvaldir Sacrifices 10% maximum health per turn. 3 turns Add Beneficial No Dispel Ignores Armor Ignores Resists Ignores Dodge Ignores Crit
Ascendancy Increases target ally's stats by 20%. Lasts 5 turns. 5 turns Add Beneficial Ranged
Bless Maximum health and maximum mana increased by 10%.
Damage dealt increased by 10%.
3 turns Add Beneficial Area Effect
Elemental Protection Elemental resistance increased by 15%. 2 turns Add Beneficial Ranged
Elemental Protection Elemental resistance increased by 15%. 3 turns Add Beneficial
Emperor's Blessing All Stats increased by 10%. 4 turns Beneficial No Dispel
Glory Immune to damage. 1 turn Replace Beneficial
Holy Ground Targets in holy ground are healed (scales) per turn. 3 turns Add Beneficial Ranged
Lingering Light Restores (scales) health per turn. 3 turns Replace Beneficial Ranged Ignores Dodge
Regenerate Restores (scales) health per turn. 3 turns Replace Beneficial Ranged Healing
Salvation Maximum health increased by 10% per stack. 3 turns Refresh Duration Beneficial
Seal of Might Damage increased by 30%. 4 turns Beneficial Aura r3
Seal of Might Damage increased by 30%. 4 turns Beneficial Aura r3
Seal of Might Damage increased by 30%. 4 turns Beneficial Aura r3
Seal of Might Damage increased by 30%. 4 turns Beneficial Aura r3
Seal of Protection Decreases damage taken by 10%. 4 turns Beneficial Aura r3
Seal of Protection Decreases damage taken by 10%. 4 turns Add Beneficial Aura r3
Seal of Salvation Restores (scales) health per turn. 4 turns Beneficial Aura r3
Seal of Salvation Restores (scales) health per turn. 4 turns Beneficial Aura r3
Seal of Salvation Restores (scales) health per turn. 4 turns Add Beneficial Aura r3
Shield of Light Shielded from (scales) damage. 3 turns Add Beneficial Ranged
Shield of Retribution Shielded from (scales) damage. 3 turns Add Beneficial Ranged
Aura of Lightning (scales) lightning damage dealt to enemies within the aura each time they perform an action. 4 turns Add Beneficial Aura r3
Aura of Lightning (scales) lightning damage dealt to enemies within the aura each time they perform an action. 4 turns Add Harmful Aura r3
Enchant Lightning Skills have a chance to deal (scales) additional lightning damage. 4 turns Add Beneficial Ranged No Dispel
Enchant Lightning Skills have a chance to deal (scales) additional lightning damage. 3 turns Add Beneficial Ranged
Lightning Shield Lightning resistance increased by 10%.
Attackers take (scales) lightning damage.
3 turns Add Beneficial Ranged
Overload Critical Hit Chance set to 100%. 1 turn Add Beneficial
Chi Strike Your damage dealt is reduced by 20% 1 turn Add Harmful Deals Damage Melee
Combo Breaker Damage and healing from non basic skills increased by 10%. 1 turn Refresh Duration Beneficial
Crash and Flow Damage and healing increased by 10%. Caused by recently dodging. 1 turn Refresh Duration Beneficial
Dodging Strikes Dodge chance increased by 8%. 2 turns Refresh Duration Beneficial
Focused Strike Increases damage received by 20%. 2 turns Add Harmful Melee Deals Damage
Masochism Damage or healing increased by 2%. 1 turn Refresh Duration Beneficial
Masochism Damage or healing increased by 5%. 1 turn Refresh Duration Beneficial
Momentum Damage or healing of your next action is increased by (scales)%. 1 turn Beneficial
One Punch Monk Your next ability has its damage or healing tripled. 1 turn Add Beneficial
Pain Suppression Damage Reduction increased by 50%. 1 turn Beneficial
Fire Thorns Reflects (scales) fire damage back to attackers. 3 turns Add Beneficial Ranged No Dispel
Molten Plating Damage taken reduced by 60%. 1 turn Add Beneficial
Growing Hatred Grants 1 additional Action Point. Increases Damage Taken by 25%. 20 turns Refresh Duration Beneficial Ranged No Dispel
Dire Howl Attackers lifesteal for (scales)%. 2 turns Add Ranged Harmful Deals Damage
Blood Howl Attackers lifesteal for (scales)%. 2 turns Add Ranged Harmful Deals Damage
Contagion Target takes (scales) shadow damage each turn. Reduces healing taken by (scales)%. 1 turn Refresh Duration Ranged Harmful Deals Damage Ignores Armor Ignores Resists Ignores Dodge Ignores Crit
Cursed Bite Reduces healing received by 50%. 2 turns Add Melee Harmful Deals Damage
Evolution Damage increased by 5% per stack. Can stack up to 10 times. 1 turn Refresh Duration Beneficial No Dispel Ignores Armor Ignores Resists Ignores Dodge Ignores Crit
Evolution Max Health increased by 5% per stack. Can stack up to 10 times. 1 turn Refresh Duration Beneficial No Dispel Ignores Armor Ignores Resists Ignores Dodge Ignores Crit
Faerie Swarm Target takes (scales) physical damage and 1 stack of {STA=Bleeding} per turn. 3 turns Replace Harmful Ranged Deals Damage
Dire Bite Reduces healing received by 100%. 2 turns Add Melee Harmful Deals Damage
Living Armor armor and magic armor increased by (scales).
Regenerate (scales) of health each turn.
3 turns Add Beneficial Ranged
Mind Blossom Charmed 1 turn Add Ranged
Rage Spores Increases damage dealt and recieved by 25%. 3 turns Add Harmful Ranged Ignores Dodge
Rainstorm Increases the power of mana using abilities by 50%. 3 turns Replace Beneficial Ranged
Shapeshift: Black Dragonkin Shapeshifted into a Black Dragonkin. Basic attack empowered. Gain new abilities. Armor and Damage Reduction increased. 3 turns Replace Beneficial Ranged Healing No Dispel
Shapeshift: Blue Dragonkin Shapeshifted into a Blue Dragonkin. Basic attack empowered. Gain new abilities. Armor and Cold Resistance increased. 3 turns Replace Beneficial Ranged Healing No Dispel
Shapeshift: Dire Werewolf Shapeshifted into a Dire Werewolf. Basic attack empowered. Gain new abilities. Max Health increased by (scales)%. 3 turns Replace Beneficial Ranged Healing No Dispel
Shapeshift: Green Dragonkin Shapeshifted into a Green Dragonkin. Basic attack empowered. Gain new abilities. Armor and Lightning Resistance increased. 3 turns Replace Beneficial Ranged Healing No Dispel
Shapeshift: Red Dragonkin Shapeshifted into a Red Dragonkin. Basic attack empowered. Gain new abilities. Armor and Cold Resistance increased. 3 turns Replace Beneficial Ranged Healing No Dispel
Shapeshift: Vampire Bat Shapeshifted into a Vampire Bat. Gain new abilities. Movement increased. Immune to attacks of opportunity. 1 turn Replace Beneficial Ranged No Dispel
Shapeshift: Werewolf Shapeshifted into a Werewolf. Basic attack empowered. Gain new abilities. Max Health increased by (scales)%. 3 turns Replace Beneficial No Dispel
Shapeshift: White Dragonkin Shapeshifted into a White Dragonkin. Basic attack empowered. Gain new abilities. Armor and Damage Reduction increased. 3 turns Replace Beneficial Ranged Healing No Dispel
The Bad Bloom Enemies gain 2 stacks of poison. 3 turns Refresh Duration Harmful Ranged
The Good Bloom Heals for (scales) health and mana. 3 turns Refresh Duration Beneficial Ranged
Titan Bloom Increases Max Health and Damage by (scales)%. Stacks. 3 turns Refresh Duration Beneficial Ranged
Venomous Skin Attackers are infected with 3 stacks of poison. 3 turns Refresh Duration Beneficial Ranged
Obsidian Plating Damage taken reduced by 75%. 1 turn Add Beneficial
Overgrow Increases Damage Dealt and Max Health by 25%. 3 turns Add Beneficial Ranged
Power Globule Increases damage and summon damage by 10% 3 turns Refresh Duration Beneficial No Dispel
Bounty Hunter's Mark Chance of suffering critical strikes increased by 8%.
Damage taken increased by 15%.
2 turns Add Harmful Ranged
Cupid Shot Charmed 1 turn Add Ranged
Marked Prey Damage taken increased by 10% per stack. Refresh Duration
Patient Hunter Damage increased by 10%, Range increased by 1 per stack. 1 turn Refresh Duration Beneficial
Quick Draw Your next 3 basic attacks have no AP cost. 1 turn Replace Beneficial
Rally Increases movement points by 3. 1 turn Add Beneficial Area Effect
Stalker's Mark Chance of suffering critical strikes increased by 12%.
Damage taken increased by 25%.
2 turns Add Harmful Ranged
Tracker's Mark Chance of suffering critical strikes increased by 8%.
Damage taken increased by 15%.
2 turns Add Harmful Ranged
Ruby Rancor Grants an additional Action Point. 2 turns Add Beneficial
Sandstone Plating Damage taken reduced by 50%. 1 turn Add Beneficial
Blood Frenzy Increases damage dealt and life steal by 25%. 2 turns Add Beneficial Ranged
Consumption Max Health increased by 10%. 2 turns Refresh Duration Beneficial
Consumption Maximum health reduced by 10%. 2 turns Add Harmful Area Effect Ranged
Curse All resistances lowered by 20%. Healing received lowered by 50%. 2 turns Add Harmful Ranged Ignores Dodge
Cursed Coin Health cannot drop below 1. 2 turns Beneficial Ranged
Dark Ritual Health cannot drop below 1. 1 turn Beneficial Ranged
Ritual Sickness Cannot have Dark Ritual cast on you 2 turns Add Harmful No Dispel
Ghost Armor Absorbs the next attack. 2 turns Add Beneficial Ranged
Haunt Deals (scales) damage. Lifesteals for 8%. 3 turns Add Harmful Deals Damage Ranged
Hunger Grants 8% mana steal. Sacrifices 10% maximum health per turn. 3 turns Add Beneficial No Dispel Ignores Armor Ignores Resists Ignores Dodge Ignores Crit
Immortal Night Maximum health and maximum mana lowered by 25% per stack. 3 turns Refresh Duration
Leech Dexterity (scales) dexterity absorbed per stack. Stacks up to 10 times. 2 turns Refresh Duration Beneficial
Leech Intelligence (scales) intelligence absorbed per stack. Stacks up to 10 times. 2 turns Refresh Duration Beneficial
Leech Might (scales) might absorbed per stack. Stacks up to 10 times. 2 turns Refresh Duration Beneficial
Soul Fracture Maximum health and maximum mana lowered by 25%. 3 turns Add Harmful Deals Damage Ranged
Soul Link All damage and healing dealt to one target is also dealt to the linked target. 1 turn Refresh Duration Harmful Beneficial Ranged No Dispel
Chained Cannot move. 1 turn Add
Vampiric Aura Life steal increased by 20%. 4 turns Add Beneficial No Dispel Aura r3
Vampiric Aura Life Steal increased by 5%. 4 turns Add Beneficial Aura r3
Vampiric Aura Life steal increased by 5%. 4 turns Add Beneficial Aura r3
Soul Fire Healing Received reduced by 50%. 3 turns Add Harmful Deals Damage Ranged
Spectral Mark Damage taken increased by 50%. 2 turns Add Harmful Ranged
Spore Cloud Decreases damage dealt by 10% and movement by 1. Stacks up to 5 times. 3 turns Refresh Duration Harmful Deals Damage Area Effect Ranged
Burning Aura (scales) fire damage delt to enemies within the aura. 2 turns Beneficial Aura r3
Burning Aura (scales) fire damage delt to enemies within the aura. 2 turns Aura r3
Chilling Aura Deals (scales) cold damage per turn while in the aura. 2 turns Aura r3
Chilling Aura Deals (scales) cold damage per turn while in the aura. 2 turns Beneficial Aura r3
Enchant Holy Skills have a chance to deal (scales) additional holy damage. 3 turns Add Beneficial Elemental Ranged
Enchant Shadow Skills have a chance to deal (scales) additional shadow damage. 3 turns Add Beneficial Elemental Ranged
Howl Causes you to run as far away as possible from the source of fear and leaves you unable to cast actions. 1 turn Refresh Duration Harmful Deals Damage Crowd Control Triggers Enrage Ignores Dodge
Inspiring Aura Damage increased by 60%. 4 turns Beneficial Aura r3
Inspiring Aura Damage increased by 60%. 4 turns Beneficial Aura r3
Shocking Aura (scales) lightning damage dealt to enemies within the aura each time they perform an action. 4 turns Add Beneficial Aura r3
Shocking Aura (scales) lightning damage dealt to enemies within the aura each time they perform an action. 4 turns Add Harmful Aura r3
Vampiric Aura Life steal increased. 4 turns Add Beneficial Aura r3
Vampire Lord Aura Life steal increased by 50%. 4 turns Add Beneficial Aura r3
Vengeful Increases damage dealt by 15%. 2 turns Refresh Duration Beneficial Ranged
Tadashi's Armor Absorbs the next attack. 2 turns Add Beneficial Ranged
Tadashi's Ritual Health cannot drop below 1. 1 turn Beneficial Ranged
Enduring Evasion Dodging incoming attacks. 3 turns Add Beneficial
Evasion Dodging incoming attacks. 3 turns Add Beneficial
Poison Weapon Attacks apply 1 stack of poison. 3 turns Add Beneficial
Smoke Bomb Dodge chance increased by 50%. 1 turn Add Crowd Control Beneficial Ranged No Dispel
Uncanny Evasion Increases Counter Attack damage by 50%. 3 turns Add Beneficial
Uncanny Evasion Dodging incoming attacks. 3 turns Add Beneficial
Transcendence Cannot take damage. 1 turn Replace Beneficial
Trophy Hunter Damage Dealt increased by 10% per stack. 1 turn Refresh Duration Beneficial
Battle Fury Increases damage dealt by 30%. 3 turns Add Beneficial Ranged
Berserker's Rage Increases Damage and Damage Taken by 25%.
Increases max life by 15%.
3 turns Add Beneficial
Bone Collector Maximum health and Damage Dealt increased by 6% per stack. 1 turn Refresh Duration Beneficial
Rage of the Dwarf King Increases damage dealt by 30%. 3 turns Add Beneficial Ranged
Fracture Resistance lowered by 20%. 2 turns Add Melee Harmful Deals Damage
Howl Damage dealt reduced by 20%. 2 turns Add Harmful Deals Damage
Indestructible Armor, Magic Armor, and Return Damage increased by 10% per stack. 1 turn Refresh Duration Beneficial No Dispel
Into the Fray Gain 2% might and vitality for every enemy within 5 hexes of your character. 3 turns Replace Harmful Melee
Mortal Fracture Resistances lowered by 20%. Reduces healing received by 50%. 2 turns Add Melee Harmful Deals Damage
Dwarf King's Rage Increases damage dealt by 10%. 2 turns Refresh Duration Beneficial Ranged
Rage Increases damage dealt and max life by 15%.
Increases damage recieved by 15%.
3 turns Add Beneficial
Tempered Rage Increases Damage, Armor, and Magic Armor by 15%. 3 turns Add Beneficial
Dispelling Fracture Resistance lowered by 20%. 2 turns Add Melee Harmful Deals Damage
Unyielding Contender Grants 50% increased Armor, Magic Armor, and Max Health. 2 turns Add Beneficial
Holy Ground Targets in holy ground are healed (scales) per turn. 3 turns Add Beneficial Ranged
Holy Ground Taking (scales) Holy Damage per turn while in Holy Ground. 3 turns Add Harmful
Regenerate Deals (scales) holy damage per turn. 3 turns Replace Harmful Ranged Deals Damage
Seal of Salvation Restores (scales) health per turn. 4 turns Beneficial Aura r3
Seal of Salvation Restores (scales) health per turn. 4 turns Add Harmful Aura r3
Might of the Iceclaw Damage increased by 50%. 4 turns Beneficial No Dispel Aura r3
Might of the Iceclaw Damage increased by 50%. 4 turns Beneficial Aura r3
Raise Skeletal Lackey Provides invulnerability to all allies. 2 turns Ranged No Dispel Aura r100
Blackbeard's Curse Protected by Blackbeard's Chest. Invulnerable. 2 turns Beneficial No Dispel Aura r100
Empowered Blood Increases damage dealt by 50%. Gained from fallen allies. 2 turns Add Beneficial
Blood Link The Council's health pool is shared. 1 turn Refresh Duration Beneficial No Dispel
Otherworldly Tether The Dead One's tether to this world wanes. Lasts (scales) more round(s). 10 turns Beneficial No Dispel
Raise Skeletal Lackey Max Health, Damage, Armor, and Dodge Chance reduced by 50%. 2 turns Ranged No Dispel Ignores Armor Ignores Resists Ignores Dodge Ignores Crit
Spectral Binding Will leave when finished playing with you. 10 turns Beneficial
Pain Suppression Damage Reduction increased by 50%. 2 turns Beneficial
Dark Clones Invulnerable while Dark Clones are alive. 2 turns Beneficial No Dispel
Ready to Explode! Will explode next turn. 1 turn Add Beneficial No Dispel
Petrification Each stack lowers movement by 1 and increases Damage Taken by 20%. When you reach 5 stacks you become Petrified which consumes all Petrification stacks. 2 turns Refresh Duration Harmful Ignores Dodge
Petrify Stunned. Damage Taken increased by 100%. 2 turns Add Harmful Ranged Crowd Control
Stoney Visage Enemies gain 1 stack of Petrification when hitting Medusa. 2 turns Add No Dispel
Diamond Protection Damage taken reduced by 25%. 2 turns Add Beneficial No Dispel
Emerald Protection Damage taken reduced by 25%. 2 turns Add Beneficial No Dispel
Ruby Protection Damage taken reduced by 25%. 2 turns Add Beneficial No Dispel
Slow Poison Aura Applies bleeding to enemies in range. 2 turns Beneficial No Dispel Aura r2
Blood Mist Applies Bleeding to enemies in range. 2 turns Aura r2
Rampage Increases damage dealt and taken by 50%. Grants 1 additional Action Point 3 turns Add Beneficial Ranged
Immunity Can only be harmed by destroying Soul Fetishes. Immune to movement imparing effects. 10 turns Beneficial No Dispel
Slow Poison Aura Slows and applies poison to enemies in range. 2 turns Beneficial No Dispel Aura r2
Slow Poison Aura Slows and applies poison to enemies in range. 2 turns Aura r2

Enemy Mods (43)

Modifiers applied to enemies to increase difficulty — auras, triggers, and stat bonuses.

NameDescriptionFlags
Beastly Bosses I 25% increased Health and Damage
Beastly Bosses II 50% increased Health and Damage
Beastly Bosses III 100% increased Health and Damage
Berserking Maximum health increased by 25%
Deals more damage at lower health
Burning Burning Aura Aura
Calamitous Champions I 25% increased Health and Damage
Calamitous Champions II 50% increased Health and Damage
Calamitous Champions III 100% increased Health and Damage
Chilling Chilling Aura Aura
Cursed Applies Curse on striking and when struck On Attack Hit On Struck
Destructive Damage increased by 50%
Earthshatter Casts Earthshatter Periodic Spell
Elusive Dodge Chance increased by 25%
Explosive Explodes on death On Death
Freezing Freezes all enemies on death On Death
Furious Fodder I 25% increased Health and Damage
Furious Fodder II 50% increased Health and Damage
Furious Fodder III 100% increased Health and Damage
Giant Damage and Health increased by 25%
Size increased by 25%
Ice Tomb Casts Ice Tomb Periodic Spell
Ignite Casts Ignite Periodic Spell
Inspiring Inspiring Aura Aura
Miniature Movement increased by 3
Action Points increased by 1
Max Health reduced by 25%
Damage reduced by 25%
Monstrous Momentum I Movement Points increased by 1
Monstrous Momentum II Movement Points increased by 2
Monstrous Momentum III Movement Points increased by 2
Necromancer Summons Skeletons. Periodic Spell
Necromantic Summons a Skeletal Warrior on death On Death (Summon)
Rampaging Increased damage by 50%
All resistances lowered by 25%
Control Resistance
Redemptive Heals allies on death On Self Death
Regenerating Regenerates health every turn.
Resilient All Resistances increased by 25%
Savage Soldiers I 25% increased Health and Damage
Savage Soldiers II 50% increased Health and Damage
Savage Soldiers III 100% increased Health and Damage
Shocking Shocking Aura Aura
Storm Caller Casts Storm Call Periodic Spell
Teleporting Teleports randomly when struck On Struck
Toxic Applies poison when striking
Applies poison when struck
On Attack Hit On Struck
Undying Applies Dark Ritual on death On Death
Vampire Lord Vampire Lord Aura Aura
Vampiric Life Steal increased
Vengeful Gains increased damage for each ally killed On Ally Death