396 status effects and 43 enemy modifiers extracted from game files.
Jump to: Status Effects · Enemy Mods
| Name | Description | Duration | Stacks | Tags | Flags |
|---|---|---|---|---|---|
| Bottled Anger | Damage increased by 20%. Damage taken increased by 10%. | 5 turns | Replace | Beneficial | |
| Bottled Fury | Damage increased by 40%. Damage taken increased by 20%. | 5 turns | Replace | Beneficial | |
| Bottled Irritation | Damage increased by 10%. Damage taken increased by 5%. | 5 turns | Replace | Beneficial | |
| Bottled Rage | Damage increased by 30%. Damage taken increased by 15%. | 5 turns | Replace | Beneficial | |
| Bottled Wrath | Damage increased by 50%. Damage taken increased by 25%. | 5 turns | Replace | Beneficial | |
| Potion of Dexterity | Dexterity increased by 30. | 5 turns | Replace | Beneficial | |
| Potion of Celerity | Dexterity increased by 20. | 5 turns | Replace | Beneficial | |
| Potion of Dexterity | Dexterity increased by 50. | 5 turns | Replace | Beneficial | |
| Potion of Dexterity | Dexterity increased by 10. | 5 turns | Replace | Beneficial | |
| Potion of Dexterity | Dexterity increased by 40. | 5 turns | Replace | Beneficial | |
| Potion of Intelligence | Intelligence increased by 40. | 5 turns | Replace | Beneficial | |
| Potion of Mind | Intelligence increased by 50. | 5 turns | Replace | Beneficial | |
| Potion of Reason | Intelligence increased by 20. | 5 turns | Replace | Beneficial | |
| Potion of Thought | Intelligence increased by 30. | 5 turns | Replace | Beneficial | |
| Potion of Wits | Intelligence increased by 10. | 5 turns | Replace | Beneficial | |
| Chromatic Tonic | Magic armor increased by 400. | 5 turns | Replace | Beneficial | |
| Negating Tonic | Magic armor increased by 50. | 5 turns | Replace | Beneficial | |
| Nullifying Tonic | Magic armor increased by 100. | 5 turns | Replace | Beneficial | |
| Prismatic Tonic | Magic armor increased by 800. | 5 turns | Replace | Beneficial | |
| Warding Tonic | Magic armor increased by 200. | 5 turns | Replace | Beneficial | |
| Potion of Brawn | Might increased by 10. | 5 turns | Replace | Beneficial | |
| Potion of Force | Might increased by 40. | 5 turns | Replace | Beneficial | |
| Potion of Might | Might increased by 30. | 5 turns | Replace | Beneficial | |
| Potion of Power | Might increased by 50. | 5 turns | Replace | Beneficial | |
| Potion of Strength | Might increased by 20. | 5 turns | Replace | Beneficial | |
| Oil of Acceleration | Movement Points increased by 5. | 5 turns | Replace | Beneficial | |
| Oil of Alacrity | Movement Points increased by 4. | 5 turns | Replace | Beneficial | |
| Oil of Momentum | Movement Points increased by 2. | 5 turns | Replace | Beneficial | |
| Oil of Movement | Movement Points increased by 1. | 5 turns | Replace | Beneficial | |
| Oil of Speed | Movement Points increased by 3. | 5 turns | Replace | Beneficial | |
| Defense Flask | Armor increased by 50. | 5 turns | Replace | Beneficial | |
| Fortified Flask | Armor increased by 200. | 5 turns | Replace | Beneficial | |
| Guardian Flask | Armor increased by 800. | 5 turns | Replace | Beneficial | |
| Protection Flask | Armor increased by 100. | 5 turns | Replace | Beneficial | |
| Shield Flask | Armor increased by 400. | 5 turns | Replace | Beneficial | |
| Potion of Avoidance | Reflex increased by 20. | 5 turns | Replace | Beneficial | |
| Potion of Dodging | Reflex increased by 40. | 5 turns | Replace | Beneficial | |
| Potion of Eluding | Reflex increased by 10. | 5 turns | Replace | Beneficial | |
| Potion of Evasion | Reflex increased by 50. | 5 turns | Replace | Beneficial | |
| Potion of Reflex | Reflex increased by 30. | 5 turns | Replace | Beneficial | |
| Potion of Recovery | Recover 15% of Max Health per turn. | 5 turns | Replace | Beneficial | |
| Potion of Recovery | Recover 8% of Max Health and Mana per turn. | 5 turns | Replace | Beneficial | |
| Potion of Recovery | Recover 15% of Max Mana per turn. | 5 turns | Replace | Beneficial | |
| Potion of Frost Protection | Cold resistance increased by 30%. Immune to Chilled. |
5 turns | Replace | Beneficial | |
| Potion of Fire Protection | Fire resistance increased by 30%. Immune to Heat. |
5 turns | Replace | Beneficial | |
| Potion of Lightning Protection | Lightning resistance increased by 30%. Immune to Shocked. |
5 turns | Replace | Beneficial | |
| Potion of Physical Protection | Physical resistance increased by 30%. Immune to Bleed. |
5 turns | Replace | Beneficial | |
| Antidote | Immune to poisoned. | 2 turns | Replace | Beneficial | |
| Eye Drops | Immune to Bleeding. | 2 turns | Replace | Beneficial | |
| Potion of Endurance | Vitality increased by 20. | 5 turns | Replace | Beneficial | |
| Potion of Fortitude | Vitality increased by 40. | 5 turns | Replace | Beneficial | |
| Potion of Life | Vitality increased by 50. | 5 turns | Replace | Beneficial | |
| Potion of Vigor | Vitality increased by 5. | 5 turns | Replace | Beneficial | |
| Potion of Vitality | Vitality increased by 30. | 5 turns | Replace | Beneficial | |
| Angered | Increases damage dealt by 25%. Increases max life and damage taken by 15%. |
3 turns | Add | Beneficial | |
| You Are Smart | Intelligence increased. | 3 turns | Replace | Melee Harmful Deals Damage | |
| Bleeding | Target takes (scales) physical damage for each hex they move. Reduces Physical Resistance by (scales)%. | 3 + (Source["ContaminatedWound"] == 1 ? 2 : 0) | Refresh Duration | Melee Harmful Deals Damage | Ignores Armor Ignores Dodge Ignores Crit |
| Blind | Skill range is reduced to 1 hex. | 1 turn | Replace | Harmful Triggers Enrage | |
| Blind | Skill range is reduced to 1 hex. | 2 turns | Replace | Harmful Triggers Enrage | |
| Chilled | Movement points reduced by one per stack. Lasts 2 turns. Five stacks of Chilled freezes the target. | 2 turns | Refresh Duration | Harmful Ranged | |
| Control Resistance | Has a (scales)% chance to resist any control effects. | 2 turns | — | Beneficial | No Dispel |
| Disabled | Cannot perform actions. | 1 turn | Replace | Melee Harmful Triggers Enrage | |
| Disabled | Cannot perform actions. | 2 turns | Replace | Harmful Movement Impairing Triggers Enrage | |
| Enraged | Immune to all movement impairing effects and knockback. | 2 turns | Add | Beneficial | No Dispel |
| Enraged | Immune to all movement impairing effects and knockback. | 2 turns | Add | Beneficial | No Dispel |
| Exhaustion | Cannot receive additional actions points. Caused by receiving additional action points this turn. | 1 turn | — | Harmful | No Dispel |
| Exhaustion | Cannot receive additional actions points. Caused by receiving additional action points this turn. | 1 turn | — | Harmful | No Dispel |
| Frozen | Cannot move or perform actions. | 1 turn | — | Harmful Movement Impairing Triggers Enrage | |
| Heat | Elemental resistance reduced by 5% per stack. Lasts (scales) turns. Can stack up to 10 times. | 3 + Source["HeatDurationMod"] | Refresh Duration | Harmful Ranged | |
| Immobilized | Cannot move. | 1 turn | Replace | Movement Impairing Harmful Triggers Enrage | |
| Immobilized | Cannot move. | 1 turn | Replace | Harmful Movement Impairing Ranged Triggers Enrage | |
| Inner Warmth | Cannot be frozen. Caused by being recently frozen. | 1 turn | Refresh Duration | Beneficial | No Dispel |
| Invincible | Cannot take damage. | 1 turn | Replace | Beneficial | |
| Poisoned | Target takes (scales) shadow damage each turn. Reduces healing taken by (scales)%. | 3 + (Source["ContaminatedWound"] == 1 ? 2 : 0) | Refresh Duration | Ranged Harmful Deals Damage | Ignores Armor Ignores Resists Ignores Dodge Ignores Crit |
| Shocked | Incoming critical strike damage increased by 10% per stack. Lasts 3 turns. Can stack up to 10 times. | 3 turns | Refresh Duration | Harmful | |
| Sleep | Cannot move or perform actions and damage taken increased by 50%. Can be awakened by getting attacked. | 1 turn | Replace | Harmful Movement Impairing Triggers Enrage | |
| Sleep | Cannot move or perform actions and damage taken increased by 50%. Can be awakened by getting attacked. | 2 turns | Replace | Harmful Movement Impairing Triggers Enrage | |
| Slow | Movement costs doubled. | 1 turn | Replace | Melee Harmful Triggers Enrage | |
| Slow | Movement costs doubled. | 2 turns | Replace | Harmful Elemental Triggers Enrage | |
| Stealth | Invisible. Attacking from Stealth has 100% critical hit chance. | — | Replace | Beneficial | |
| Stealth | Invisible. Attacking from Stealth has 100% critical hit chance. | 1 turn | Replace | Beneficial | |
| Stealth | Invisible. Attacking from Stealth has 100% critical hit chance. | 2 turns | Replace | Beneficial | |
| Stealth | Invisible. Attacking from Stealth has 100% critical hit chance. | 1 turn | Replace | Beneficial | |
| Stunned | Cannot move or perform actions. | 1 turn | Replace | Harmful Movement Impairing Triggers Enrage | |
| Stunned | Cannot move or perform actions. | 2 turns | Replace | Harmful Movement Impairing Triggers Enrage | |
| Taunted | Taunted. | 1 turn | Add | Harmful Deals Damage | |
| Taunted | Taunted. | 2 turns | Add | ||
| Conqueror Aura | Critical hit chance increased by (scales)%. | 3 turns | Replace | Beneficial | No Dispel |
| Might of the Conqueror | Your next action has 100% Critical Hit Chance. | 4 turns | Add | Beneficial | |
| Decay Shrine Aura | Take (scales)% of your Max Health in Shadow Damage per turn. | 3 turns | Replace | Beneficial | No Dispel |
| Dwarven Aura | Your attacks have a (scales)% chance to stun the target. | 3 turns | Replace | Beneficial | No Dispel |
| Energy Aura | Decreases the cost of mana using abilities by (scales)%. | 3 turns | Replace | Beneficial | No Dispel |
| Burning Ground | Targets in burning ground recieve fire damage. | 3 turns | Replace | Harmful Ranged Deals Damage | |
| Burning Ground | Targets in burning ground recieve fire damage. | 3 turns | Replace | Harmful Ranged Deals Damage | |
| Burning Ground | Targets in burning ground recieve fire damage. | 3 turns | Replace | Harmful Ranged Deals Damage | |
| Flame Shrine Aura | Attackers take Fire Damage. | 3 turns | Replace | Beneficial | No Dispel |
| Fury | Damage increased by (scales)%. Damage taken increased by (scales)%. | 3 turns | Replace | Beneficial | No Dispel |
| Frenzy | Action Points Increase by 1. | 1 turn | Add | Beneficial | |
| Guardian Shield | Damage taken decreased by 50%. | 1 turn | Add | Beneficial | |
| Guardian Aura | Reduces Damage taken by (scales)%. | 3 turns | Replace | Beneficial | No Dispel |
| Holy Ground | Targets in holy ground recieve healing. | 3 turns | Replace | Beneficial Ranged | |
| Marked for Death | Damage Taken increased by 50%. | 2 turns | Add | Harmful Area Effect Ranged | |
| Reaper Aura | Lifesteal increased by (scales)%. | 3 turns | Replace | Beneficial | No Dispel |
| Rogue Aura | Increases dodge chance by (scales)%. | 3 turns | Replace | Beneficial | No Dispel |
| Seraph Aura | Recover (scales)% of maximum health each turn. | 3 turns | Replace | Beneficial | No Dispel |
| Shaman Aura | Recover (scales)% of maximum mana each turn. | 3 turns | Replace | Beneficial | No Dispel |
| Smoke Cloud | Dodge chance increased by 50%. | 1 turn | Add | Crowd Control Beneficial | No Dispel |
| Warrior's Blade | Damage increased 50%. | 2 turns | Add | Beneficial | |
| Warrior Aura | Damage increased by (scales)%. | 3 turns | Replace | Beneficial | No Dispel |
| Anthulk Venom | The target takes (scales) increased flat physical damage. Stacks up to 10 times. | 3 turns | Refresh Duration | Harmful | |
| Overcharge | Adds (scales) lightning damage to your next basic attack. | 2 turns | Refresh Duration | Beneficial | No Dispel Ignores Armor Ignores Resists Ignores Dodge Ignores Crit |
| Haunt | Deals (scales) damage. Lifesteals for 8%. | 3 turns | Add | Harmful Deals Damage Ranged | |
| Shapeshift: Box | Shapeshifted into a box. Damage taken increased by 100%. | 1 turn | Replace | Movement Impairing Harmful | No Dispel |
| Affinity: Cold | Increases Cold Damage dealt by (scales)%. | 1 turn | Refresh Duration | Beneficial | |
| Affinity: Fire | Increases Fire Damage dealt by (scales)%. | 1 turn | Refresh Duration | Beneficial | |
| Affinity: Holy | Increases Holy Damage and Healing dealt by (scales)%. | 1 turn | Refresh Duration | Beneficial | |
| Affinity: Lightning | Increases Lightning Damage dealt by (scales)%. | 1 turn | Refresh Duration | Beneficial | |
| Affinity: Physical | Increases Physical Damage dealt by (scales)%. | 1 turn | Refresh Duration | Beneficial | |
| Affinity: Shadow | Increases Shadow Damage dealt by (scales)%. | 1 turn | Refresh Duration | Beneficial | |
| Chaos Curse | Cursed to take damage. Each element has a 50% chance to deal (scales) damage every turn. | 3 turns | Replace | Harmful Ranged Deals Damage Elemental | |
| Increased Damage and Healing by 1000% | Increases Damage and Healing by 1000%. | 5 turns | Replace | Beneficial Ranged Healing | |
| Death | Death. | — | Refresh Duration | Harmful | |
| Increased Armor | Armor and Magic Armor increased by (scales). | 2 turns | Refresh Duration | Beneficial Ranged Healing | |
| Increased Armor | Armor and Magic Armor increased by (scales). | 2 turns | Refresh Duration | Beneficial Ranged Healing | |
| Increased Damage and Healing by 100% | Increases Damage and Healing by 100%. | 2 turns | Replace | Beneficial Ranged Healing | |
| Increased Damage and Healing by 25% | Increases Damage and Healing by 25%. | 2 turns | Replace | Beneficial Ranged Healing | |
| Increased Damage and Healing by 10% | Increases Damage and Healing by 10%. | 2 turns | Replace | Beneficial Ranged Healing | |
| Fizzled | Fizzled. | 1 turn | Replace | Beneficial Ranged Healing | |
| Greater Heal | Healed. | — | Replace | Beneficial Ranged Healing | |
| Heal | Healed. | — | Replace | Beneficial Ranged Healing | |
| Lesser Heal | Healed. | — | Replace | Beneficial Ranged Healing | |
| Invincible | Invincible. | 1 turn | Replace | Beneficial | |
| Blind | Blind. | 1 turn | Replace | Harmful Triggers Enrage | |
| Greater Damage | Damaged. | — | Refresh Duration | Harmful | |
| Damage | Damaged. | — | Refresh Duration | Harmful | |
| Lesser Damage | Damaged. | — | Refresh Duration | Harmful | |
| Fizzled | Fizzled. | 1 turn | Replace | Beneficial Ranged Healing | |
| Damage Reduced by 50% | Damage reduced by 50%. | 2 turns | Add | Harmful Ranged | Ignores Dodge |
| Damage Reduced by 20% | Damage reduced by 20%. | 2 turns | Add | Harmful Ranged | Ignores Dodge |
| Damage Reduced by 5% | Damage reduced by 5%. | 2 turns | Add | Harmful Ranged | Ignores Dodge |
| Sleep | Asleep. | 1 turn | Replace | Harmful Movement Impairing Triggers Enrage | |
| Stunned | Stunned. | 1 turn | Replace | Harmful Movement Impairing Triggers Enrage | |
| Berserking | Maximum health increased by 25% Deals more damage at lower health |
3 turns | Replace | Beneficial | No Dispel |
| Cursed | Applies Curse on striking and when struck | 3 turns | Replace | Beneficial | No Dispel |
| Destructive | Damage increased by 50% | 3 turns | Replace | Beneficial | No Dispel |
| Elusive | Dodge Chance increased by 25% | 3 turns | Replace | Beneficial | No Dispel |
| Explosive | Explodes on death | 3 turns | Replace | Beneficial | No Dispel |
| Freezing | Freezes all enemies on death | 3 turns | Replace | Beneficial | No Dispel |
| Giant | Damage and Health increased by 25% Size increased by 25% |
3 turns | Replace | Beneficial | No Dispel |
| Miniature | Movement increased by 3 Action Points increased by 1 Max Health reduced by 25% Damage reduced by 25% |
3 turns | Replace | Beneficial | No Dispel |
| Necromantic | Summons a Skeletal Warrior on death | 3 turns | Replace | Beneficial | No Dispel |
| Rampaging | Increased damage by 50% All resistances lowered by 25% Control Resistance |
3 turns | Replace | Beneficial | No Dispel |
| Regenerating | Gain 10% Max Health regen per turn. | 3 turns | Replace | Beneficial | No Dispel |
| Resilient | All Resistances increased by 25% | 3 turns | Replace | Beneficial | No Dispel |
| Teleporting | Teleports randomly when struck | 3 turns | Replace | Beneficial | No Dispel |
| Toxic | Applies 2 poison when striking Applies 2 poison when struck |
3 turns | Replace | Beneficial | No Dispel |
| Undying | Applies Dark Ritual on death | 3 turns | Replace | Beneficial | No Dispel |
| Vampiric | Life Steal increased by 10% | 3 turns | Replace | Beneficial | No Dispel |
| Vengeful | Gains increased damage for each ally killed | 3 turns | Replace | Beneficial | No Dispel |
| Variety: Fire I | Increases Fire Damage dealt by 40%. | 1 turn | Add | Beneficial | |
| Variety: Fire II | Increases Fire Damage dealt by 100%. | 1 turn | Add | Beneficial | |
| Variety: Frost I | Increases Cold Damage dealt by 40%. | 1 turn | Add | Beneficial | |
| Variety: Frost II | Increases Cold Damage dealt by 100%. | 1 turn | Add | Beneficial | |
| Variety: Holy I | Increases Holy Power by 40%. | 1 turn | Add | Beneficial | |
| Variety: Holy II | Increases Holy Power by 100%. | 1 turn | Add | Beneficial | |
| Variety: Lightning I | Increases Lightning Damage dealt by 40%. | 1 turn | Add | Beneficial | |
| Variety: Lightning II | Increases Lightning Damage dealt by 100%. | 1 turn | Add | Beneficial | |
| Variety: Physical I | Increases Physical Damage dealt by 40%. | 1 turn | Add | Beneficial | |
| Variety: Physical II | Increases Physical Damage dealt by 100%. | 1 turn | Add | Beneficial | |
| Variety: Shadow I | Increases Shadow Damage dealt by 40%. | 1 turn | Add | Beneficial | |
| Variety: Shadow II | Increases Shadow Damage dealt by 100%. | 1 turn | Add | Beneficial | |
| Aura Of Frost | Deals (scales) cold damage per turn while in the aura. | 2 turns | — | Beneficial | Aura r3 |
| Aura of Frost | Deals (scales) cold damage per turn while in the aura. | 2 turns | — | Harmful | Aura r3 |
| Brain Freeze | (scales) cold damage is applied to the target when they perform an action. | 3 turns | — | Harmful Deals Damage Ranged | |
| Break The Ice | Your first attack in battle deals 100% additional damage. | 3 turns | Replace | Beneficial | |
| Enchant Cold | Skills have a chance to deal (scales) additional cold damage. | 4 turns | Add | Beneficial Elemental Ranged | No Dispel |
| Enchant Cold | Skills have a chance to deal (scales) additional cold damage. | 3 turns | Add | Beneficial Elemental Ranged | |
| Freeze Earth | Applies 1 stack of Chilled. | 3 turns | Replace | Movement Impairing Crowd Control Ranged | |
| Frost Armor | Cold resistance increased by 10%. Attackers take (scales) cold damage. |
3 turns | Add | Beneficial Ranged | |
| Frost Nova | Immobilized. | 1 turn | Replace | ||
| Ice Storm | Deals (scales) cold damage to enemies in range. | 3 turns | Replace | Harmful Deals Damage | |
| Stasis | Armor and Magic Armor increased by (scales). Immobilized. |
1 turn | Replace | Beneficial Ranged | |
| Brain Freeze | Deals 8% of the targets Max Health in cold damage each time the target performs an action. | 3 turns | — | Harmful Deals Damage Ranged | Ignores Dodge |
| Corrosive Bite | Lowers All Resistance by 10% per stack. | 2 turns | — | Melee Harmful Deals Damage | |
| Crystal Bite | Target takes (scales) shadow damage each turn, increases damage taken by 10% and reduces movement by 1. Stacks up to 5 times. | 5 turns | Refresh Duration | Melee Harmful Deals Damage | |
| Fate | Potential realized. | 2 turns | Add | Beneficial | |
| Consumption | Maximum health reduced by 20%. | 2 turns | — | Harmful Area Effect | |
| Anthulk Carapace | 50% chance to cast Anthulk Spines when struck. | 3 turns | Refresh Duration | Beneficial | No Dispel |
| Blood Boil | Target takes (scales) shadow damage per turn. | 3 turns | Add | Harmful Area Effect Ranged | |
| Champion of Blood | Striking enemies heals the Countess for 10% of her Max Health | 3 turns | Refresh Duration | Beneficial | No Dispel |
| Blessing of the Mountain | Taking damage grants a stack of Thunder Charged. | 2 turns | Add | Beneficial Ranged | No Dispel |
| Curse of Death | Cursed to die when this status expires. | 7 turns | Add | Harmful | No Dispel |
| Mass Haunt | Deals (scales) damage. | 3 turns | Add | Harmful | |
| Incalculable Rage | Grants 1 additional Action Points. Lowers movement points by 6. | 3 turns | Add | Beneficial Ranged | No Dispel |
| Poison Thorns | Attackers take 2 stacks of poison. | 2 turns | Add | Beneficial Ranged | |
| Rampage | Increases damage dealt and taken by 50%. Grants 1 additional Action Point | 3 turns | Add | Beneficial Ranged | |
| Sludge Bolt | Lowers movement and range by 1 and lowers Damage by 10% per stack. | 5 turns | — | Harmful Ranged Deals Damage Elemental | |
| Smelt | Target takes (scales) fire damage per turn. | 3 turns | Replace | Harmful Crowd Control | |
| Thunder Charged | The next damage you deal causes a Thunder Bolt to strike your target. Stacks. | 2 turns | Refresh Duration | Beneficial Ranged | No Dispel |
| Vengeful Shadows | Attackers take (scales) shadow damage. | 2 turns | Add | Ranged | |
| Anthulk Venom | The target takes (scales) increased flat physical damage. Stacks up to 5 times. | 3 turns | Refresh Duration | Harmful | |
| Elemental Equilibrium: Cold | Adds (scales) damage to elemental attacks. | 3 turns | Add | Beneficial | |
| Elemental Equilibrium: Fire | Adds (scales) damage to elemental attacks. | 3 turns | Add | Beneficial | |
| Elemental Equilibrium: Lightning | Adds (scales) damage to elemental attacks. | 3 turns | Add | Beneficial | |
| Perfect Rage | Cannot control your character. Increases damage by (scales)%. Grants enrage. | 2 turns | Add | No Dispel | |
| Point Blank | Ranged spells deal damage the closer you are. Calculates how much ranged you have and the closer you are from your max range the more damage you deal. | 2 turns | Add | Harmful | |
| Ruby of Rancor | 3 extra Action Points granted. Mana Costs reduced by {25,100}%. Die at the end of your turn. | 2 turns | Add | Beneficial | No Dispel |
| Sludge | Lowers movement and range by 1 and lowers Damage by 5% per stack. | 5 turns | — | Harmful | |
| Soul of Fire | Healing received reduced by 5% per stack. | 3 + Source["HeatDurationMod"] | Refresh Duration | Harmful | |
| Aura of Flame | (scales) fire damage dealt to enemies within the aura. | 2 turns | — | Beneficial | Aura r3 |
| Aura of Flame | (scales) fire damage dealt to enemies within the aura. | 2 turns | — | Beneficial | No Dispel Aura r3 |
| Aura of Flame | (scales) fire damage dealt to enemies within the aura. | 2 turns | — | Aura r3 | |
| Aura of Flame | (scales) fire damage dealt to enemies within the aura. | 2 turns | — | Aura r3 | |
| Burning Ground | Targets in burning ground recieve (scales) fire damage. | 3 turns | Replace | Harmful Ranged Deals Damage | |
| Meteor | Targets in burning ground recieve (scales) fire damage. | 3 turns | Replace | Harmful Ranged Deals Damage | |
| Enchant Fire | Skills have a chance to deal (scales) additional fire damage. | 4 turns | Add | Beneficial Elemental Ranged | No Dispel |
| Enchant Fire | Skills have a chance to deal (scales) additional fire damage. | 3 turns | Add | Beneficial Elemental Ranged | |
| Fever | Mana costs now take from health instead. | 1 turn | Replace | Beneficial | |
| Fire Shield | Fire resistance increased by 10%. Attackers take (scales) fire damage. |
3 turns | Add | Beneficial Ranged | |
| Fire Shield | Fire resistance increased by 10%. Attackers take (scales) fire damage. |
3 turns | Replace | Beneficial | No Dispel |
| Immolate | Target takes (scales) fire damage per turn. | 3 turns | Replace | Harmful Ranged Deals Damage Elemental | |
| Ignite | Targets in burning ground recieve (scales) fire damage. | 3 turns | Replace | Ranged | |
| Burning Ground | Targets in burning ground recieve (scales) fire damage. | 3 turns | Replace | Harmful | |
| Overwhelming Power | Increases the damage or healing of your next skill by 100%. | 2 turns | Replace | Beneficial | |
| Rune of Exploding | — | 3 turns | Replace | ||
| Gore | Reduces healing received by 50%. | 2 turns | Add | Melee Harmful Deals Damage | |
| Frost Thorns | Reflects (scales) cold damage back to attackers. | 3 turns | Add | Beneficial Ranged | No Dispel |
| Physical Thorns | Reflects (scales) physical damage back to attackers. | 3 turns | Add | Beneficial Ranged | No Dispel |
| Hunger of Ksvaldir | Sacrifices 10% maximum health per turn. | 3 turns | Add | Beneficial | No Dispel Ignores Armor Ignores Resists Ignores Dodge Ignores Crit |
| Ascendancy | Increases target ally's stats by 20%. Lasts 5 turns. | 5 turns | Add | Beneficial Ranged | |
| Bless | Maximum health and maximum mana increased by 10%. Damage dealt increased by 10%. |
3 turns | Add | Beneficial Area Effect | |
| Elemental Protection | Elemental resistance increased by 15%. | 2 turns | Add | Beneficial Ranged | |
| Elemental Protection | Elemental resistance increased by 15%. | 3 turns | Add | Beneficial | |
| Emperor's Blessing | All Stats increased by 10%. | 4 turns | — | Beneficial | No Dispel |
| Glory | Immune to damage. | 1 turn | Replace | Beneficial | |
| Holy Ground | Targets in holy ground are healed (scales) per turn. | 3 turns | Add | Beneficial Ranged | |
| Lingering Light | Restores (scales) health per turn. | 3 turns | Replace | Beneficial Ranged | Ignores Dodge |
| Regenerate | Restores (scales) health per turn. | 3 turns | Replace | Beneficial Ranged Healing | |
| Salvation | Maximum health increased by 10% per stack. | 3 turns | Refresh Duration | Beneficial | |
| Seal of Might | Damage increased by 30%. | 4 turns | — | Beneficial | Aura r3 |
| Seal of Might | Damage increased by 30%. | 4 turns | — | Beneficial | Aura r3 |
| Seal of Might | Damage increased by 30%. | 4 turns | — | Beneficial | Aura r3 |
| Seal of Might | Damage increased by 30%. | 4 turns | — | Beneficial | Aura r3 |
| Seal of Protection | Decreases damage taken by 10%. | 4 turns | — | Beneficial | Aura r3 |
| Seal of Protection | Decreases damage taken by 10%. | 4 turns | Add | Beneficial | Aura r3 |
| Seal of Salvation | Restores (scales) health per turn. | 4 turns | — | Beneficial | Aura r3 |
| Seal of Salvation | Restores (scales) health per turn. | 4 turns | — | Beneficial | Aura r3 |
| Seal of Salvation | Restores (scales) health per turn. | 4 turns | Add | Beneficial | Aura r3 |
| Shield of Light | Shielded from (scales) damage. | 3 turns | Add | Beneficial Ranged | |
| Shield of Retribution | Shielded from (scales) damage. | 3 turns | Add | Beneficial Ranged | |
| Aura of Lightning | (scales) lightning damage dealt to enemies within the aura each time they perform an action. | 4 turns | Add | Beneficial | Aura r3 |
| Aura of Lightning | (scales) lightning damage dealt to enemies within the aura each time they perform an action. | 4 turns | Add | Harmful | Aura r3 |
| Enchant Lightning | Skills have a chance to deal (scales) additional lightning damage. | 4 turns | Add | Beneficial Ranged | No Dispel |
| Enchant Lightning | Skills have a chance to deal (scales) additional lightning damage. | 3 turns | Add | Beneficial Ranged | |
| Lightning Shield | Lightning resistance increased by 10%. Attackers take (scales) lightning damage. |
3 turns | Add | Beneficial Ranged | |
| Overload | Critical Hit Chance set to 100%. | 1 turn | Add | Beneficial | |
| Chi Strike | Your damage dealt is reduced by 20% | 1 turn | Add | Harmful Deals Damage Melee | |
| Combo Breaker | Damage and healing from non basic skills increased by 10%. | 1 turn | Refresh Duration | Beneficial | |
| Crash and Flow | Damage and healing increased by 10%. Caused by recently dodging. | 1 turn | Refresh Duration | Beneficial | |
| Dodging Strikes | Dodge chance increased by 8%. | 2 turns | Refresh Duration | Beneficial | |
| Focused Strike | Increases damage received by 20%. | 2 turns | Add | Harmful Melee Deals Damage | |
| Masochism | Damage or healing increased by 2%. | 1 turn | Refresh Duration | Beneficial | |
| Masochism | Damage or healing increased by 5%. | 1 turn | Refresh Duration | Beneficial | |
| Momentum | Damage or healing of your next action is increased by (scales)%. | 1 turn | — | Beneficial | |
| One Punch Monk | Your next ability has its damage or healing tripled. | 1 turn | Add | Beneficial | |
| Pain Suppression | Damage Reduction increased by 50%. | 1 turn | — | Beneficial | |
| Fire Thorns | Reflects (scales) fire damage back to attackers. | 3 turns | Add | Beneficial Ranged | No Dispel |
| Molten Plating | Damage taken reduced by 60%. | 1 turn | Add | Beneficial | |
| Growing Hatred | Grants 1 additional Action Point. Increases Damage Taken by 25%. | 20 turns | Refresh Duration | Beneficial Ranged | No Dispel |
| Dire Howl | Attackers lifesteal for (scales)%. | 2 turns | Add | Ranged Harmful Deals Damage | |
| Blood Howl | Attackers lifesteal for (scales)%. | 2 turns | Add | Ranged Harmful Deals Damage | |
| Contagion | Target takes (scales) shadow damage each turn. Reduces healing taken by (scales)%. | 1 turn | Refresh Duration | Ranged Harmful Deals Damage | Ignores Armor Ignores Resists Ignores Dodge Ignores Crit |
| Cursed Bite | Reduces healing received by 50%. | 2 turns | Add | Melee Harmful Deals Damage | |
| Evolution | Damage increased by 5% per stack. Can stack up to 10 times. | 1 turn | Refresh Duration | Beneficial | No Dispel Ignores Armor Ignores Resists Ignores Dodge Ignores Crit |
| Evolution | Max Health increased by 5% per stack. Can stack up to 10 times. | 1 turn | Refresh Duration | Beneficial | No Dispel Ignores Armor Ignores Resists Ignores Dodge Ignores Crit |
| Faerie Swarm | Target takes (scales) physical damage and 1 stack of {STA=Bleeding} per turn. | 3 turns | Replace | Harmful Ranged Deals Damage | |
| Dire Bite | Reduces healing received by 100%. | 2 turns | Add | Melee Harmful Deals Damage | |
| Living Armor | armor and magic armor increased by (scales). Regenerate (scales) of health each turn. |
3 turns | Add | Beneficial Ranged | |
| Mind Blossom | Charmed | 1 turn | Add | Ranged | |
| Rage Spores | Increases damage dealt and recieved by 25%. | 3 turns | Add | Harmful Ranged | Ignores Dodge |
| Rainstorm | Increases the power of mana using abilities by 50%. | 3 turns | Replace | Beneficial Ranged | |
| Shapeshift: Black Dragonkin | Shapeshifted into a Black Dragonkin. Basic attack empowered. Gain new abilities. Armor and Damage Reduction increased. | 3 turns | Replace | Beneficial Ranged Healing | No Dispel |
| Shapeshift: Blue Dragonkin | Shapeshifted into a Blue Dragonkin. Basic attack empowered. Gain new abilities. Armor and Cold Resistance increased. | 3 turns | Replace | Beneficial Ranged Healing | No Dispel |
| Shapeshift: Dire Werewolf | Shapeshifted into a Dire Werewolf. Basic attack empowered. Gain new abilities. Max Health increased by (scales)%. | 3 turns | Replace | Beneficial Ranged Healing | No Dispel |
| Shapeshift: Green Dragonkin | Shapeshifted into a Green Dragonkin. Basic attack empowered. Gain new abilities. Armor and Lightning Resistance increased. | 3 turns | Replace | Beneficial Ranged Healing | No Dispel |
| Shapeshift: Red Dragonkin | Shapeshifted into a Red Dragonkin. Basic attack empowered. Gain new abilities. Armor and Cold Resistance increased. | 3 turns | Replace | Beneficial Ranged Healing | No Dispel |
| Shapeshift: Vampire Bat | Shapeshifted into a Vampire Bat. Gain new abilities. Movement increased. Immune to attacks of opportunity. | 1 turn | Replace | Beneficial Ranged | No Dispel |
| Shapeshift: Werewolf | Shapeshifted into a Werewolf. Basic attack empowered. Gain new abilities. Max Health increased by (scales)%. | 3 turns | Replace | Beneficial | No Dispel |
| Shapeshift: White Dragonkin | Shapeshifted into a White Dragonkin. Basic attack empowered. Gain new abilities. Armor and Damage Reduction increased. | 3 turns | Replace | Beneficial Ranged Healing | No Dispel |
| The Bad Bloom | Enemies gain 2 stacks of poison. | 3 turns | Refresh Duration | Harmful Ranged | |
| The Good Bloom | Heals for (scales) health and mana. | 3 turns | Refresh Duration | Beneficial Ranged | |
| Titan Bloom | Increases Max Health and Damage by (scales)%. Stacks. | 3 turns | Refresh Duration | Beneficial Ranged | |
| Venomous Skin | Attackers are infected with 3 stacks of poison. | 3 turns | Refresh Duration | Beneficial Ranged | |
| Obsidian Plating | Damage taken reduced by 75%. | 1 turn | Add | Beneficial | |
| Overgrow | Increases Damage Dealt and Max Health by 25%. | 3 turns | Add | Beneficial Ranged | |
| Power Globule | Increases damage and summon damage by 10% | 3 turns | Refresh Duration | Beneficial | No Dispel |
| Bounty Hunter's Mark | Chance of suffering critical strikes increased by 8%. Damage taken increased by 15%. |
2 turns | Add | Harmful Ranged | |
| Cupid Shot | Charmed | 1 turn | Add | Ranged | |
| Marked Prey | Damage taken increased by 10% per stack. | — | Refresh Duration | ||
| Patient Hunter | Damage increased by 10%, Range increased by 1 per stack. | 1 turn | Refresh Duration | Beneficial | |
| Quick Draw | Your next 3 basic attacks have no AP cost. | 1 turn | Replace | Beneficial | |
| Rally | Increases movement points by 3. | 1 turn | Add | Beneficial Area Effect | |
| Stalker's Mark | Chance of suffering critical strikes increased by 12%. Damage taken increased by 25%. |
2 turns | Add | Harmful Ranged | |
| Tracker's Mark | Chance of suffering critical strikes increased by 8%. Damage taken increased by 15%. |
2 turns | Add | Harmful Ranged | |
| Ruby Rancor | Grants an additional Action Point. | 2 turns | Add | Beneficial | |
| Sandstone Plating | Damage taken reduced by 50%. | 1 turn | Add | Beneficial | |
| Blood Frenzy | Increases damage dealt and life steal by 25%. | 2 turns | Add | Beneficial Ranged | |
| Consumption | Max Health increased by 10%. | 2 turns | Refresh Duration | Beneficial | |
| Consumption | Maximum health reduced by 10%. | 2 turns | Add | Harmful Area Effect Ranged | |
| Curse | All resistances lowered by 20%. Healing received lowered by 50%. | 2 turns | Add | Harmful Ranged | Ignores Dodge |
| Cursed Coin | Health cannot drop below 1. | 2 turns | — | Beneficial Ranged | |
| Dark Ritual | Health cannot drop below 1. | 1 turn | — | Beneficial Ranged | |
| Ritual Sickness | Cannot have Dark Ritual cast on you | 2 turns | Add | Harmful | No Dispel |
| Ghost Armor | Absorbs the next attack. | 2 turns | Add | Beneficial Ranged | |
| Haunt | Deals (scales) damage. Lifesteals for 8%. | 3 turns | Add | Harmful Deals Damage Ranged | |
| Hunger | Grants 8% mana steal. Sacrifices 10% maximum health per turn. | 3 turns | Add | Beneficial | No Dispel Ignores Armor Ignores Resists Ignores Dodge Ignores Crit |
| Immortal Night | Maximum health and maximum mana lowered by 25% per stack. | 3 turns | Refresh Duration | ||
| Leech Dexterity | (scales) dexterity absorbed per stack. Stacks up to 10 times. | 2 turns | Refresh Duration | Beneficial | |
| Leech Intelligence | (scales) intelligence absorbed per stack. Stacks up to 10 times. | 2 turns | Refresh Duration | Beneficial | |
| Leech Might | (scales) might absorbed per stack. Stacks up to 10 times. | 2 turns | Refresh Duration | Beneficial | |
| Soul Fracture | Maximum health and maximum mana lowered by 25%. | 3 turns | Add | Harmful Deals Damage Ranged | |
| Soul Link | All damage and healing dealt to one target is also dealt to the linked target. | 1 turn | Refresh Duration | Harmful Beneficial Ranged | No Dispel |
| Chained | Cannot move. | 1 turn | Add | ||
| Vampiric Aura | Life steal increased by 20%. | 4 turns | Add | Beneficial | No Dispel Aura r3 |
| Vampiric Aura | Life Steal increased by 5%. | 4 turns | Add | Beneficial | Aura r3 |
| Vampiric Aura | Life steal increased by 5%. | 4 turns | Add | Beneficial | Aura r3 |
| Soul Fire | Healing Received reduced by 50%. | 3 turns | Add | Harmful Deals Damage Ranged | |
| Spectral Mark | Damage taken increased by 50%. | 2 turns | Add | Harmful Ranged | |
| Spore Cloud | Decreases damage dealt by 10% and movement by 1. Stacks up to 5 times. | 3 turns | Refresh Duration | Harmful Deals Damage Area Effect Ranged | |
| Burning Aura | (scales) fire damage delt to enemies within the aura. | 2 turns | — | Beneficial | Aura r3 |
| Burning Aura | (scales) fire damage delt to enemies within the aura. | 2 turns | — | Aura r3 | |
| Chilling Aura | Deals (scales) cold damage per turn while in the aura. | 2 turns | — | Aura r3 | |
| Chilling Aura | Deals (scales) cold damage per turn while in the aura. | 2 turns | — | Beneficial | Aura r3 |
| Enchant Holy | Skills have a chance to deal (scales) additional holy damage. | 3 turns | Add | Beneficial Elemental Ranged | |
| Enchant Shadow | Skills have a chance to deal (scales) additional shadow damage. | 3 turns | Add | Beneficial Elemental Ranged | |
| Howl | Causes you to run as far away as possible from the source of fear and leaves you unable to cast actions. | 1 turn | Refresh Duration | Harmful Deals Damage Crowd Control Triggers Enrage | Ignores Dodge |
| Inspiring Aura | Damage increased by 60%. | 4 turns | — | Beneficial | Aura r3 |
| Inspiring Aura | Damage increased by 60%. | 4 turns | — | Beneficial | Aura r3 |
| Shocking Aura | (scales) lightning damage dealt to enemies within the aura each time they perform an action. | 4 turns | Add | Beneficial | Aura r3 |
| Shocking Aura | (scales) lightning damage dealt to enemies within the aura each time they perform an action. | 4 turns | Add | Harmful | Aura r3 |
| Vampiric Aura | Life steal increased. | 4 turns | Add | Beneficial | Aura r3 |
| Vampire Lord Aura | Life steal increased by 50%. | 4 turns | Add | Beneficial | Aura r3 |
| Vengeful | Increases damage dealt by 15%. | 2 turns | Refresh Duration | Beneficial Ranged | |
| Tadashi's Armor | Absorbs the next attack. | 2 turns | Add | Beneficial Ranged | |
| Tadashi's Ritual | Health cannot drop below 1. | 1 turn | — | Beneficial Ranged | |
| Enduring Evasion | Dodging incoming attacks. | 3 turns | Add | Beneficial | |
| Evasion | Dodging incoming attacks. | 3 turns | Add | Beneficial | |
| Poison Weapon | Attacks apply 1 stack of poison. | 3 turns | Add | Beneficial | |
| Smoke Bomb | Dodge chance increased by 50%. | 1 turn | Add | Crowd Control Beneficial Ranged | No Dispel |
| Uncanny Evasion | Increases Counter Attack damage by 50%. | 3 turns | Add | Beneficial | |
| Uncanny Evasion | Dodging incoming attacks. | 3 turns | Add | Beneficial | |
| Transcendence | Cannot take damage. | 1 turn | Replace | Beneficial | |
| Trophy Hunter | Damage Dealt increased by 10% per stack. | 1 turn | Refresh Duration | Beneficial | |
| Battle Fury | Increases damage dealt by 30%. | 3 turns | Add | Beneficial Ranged | |
| Berserker's Rage | Increases Damage and Damage Taken by 25%. Increases max life by 15%. |
3 turns | Add | Beneficial | |
| Bone Collector | Maximum health and Damage Dealt increased by 6% per stack. | 1 turn | Refresh Duration | Beneficial | |
| Rage of the Dwarf King | Increases damage dealt by 30%. | 3 turns | Add | Beneficial Ranged | |
| Fracture | Resistance lowered by 20%. | 2 turns | Add | Melee Harmful Deals Damage | |
| Howl | Damage dealt reduced by 20%. | 2 turns | Add | Harmful Deals Damage | |
| Indestructible | Armor, Magic Armor, and Return Damage increased by 10% per stack. | 1 turn | Refresh Duration | Beneficial | No Dispel |
| Into the Fray | Gain 2% might and vitality for every enemy within 5 hexes of your character. | 3 turns | Replace | Harmful Melee | |
| Mortal Fracture | Resistances lowered by 20%. Reduces healing received by 50%. | 2 turns | Add | Melee Harmful Deals Damage | |
| Dwarf King's Rage | Increases damage dealt by 10%. | 2 turns | Refresh Duration | Beneficial Ranged | |
| Rage | Increases damage dealt and max life by 15%. Increases damage recieved by 15%. |
3 turns | Add | Beneficial | |
| Tempered Rage | Increases Damage, Armor, and Magic Armor by 15%. | 3 turns | Add | Beneficial | |
| Dispelling Fracture | Resistance lowered by 20%. | 2 turns | Add | Melee Harmful Deals Damage | |
| Unyielding Contender | Grants 50% increased Armor, Magic Armor, and Max Health. | 2 turns | Add | Beneficial | |
| Holy Ground | Targets in holy ground are healed (scales) per turn. | 3 turns | Add | Beneficial Ranged | |
| Holy Ground | Taking (scales) Holy Damage per turn while in Holy Ground. | 3 turns | Add | Harmful | |
| Regenerate | Deals (scales) holy damage per turn. | 3 turns | Replace | Harmful Ranged Deals Damage | |
| Seal of Salvation | Restores (scales) health per turn. | 4 turns | — | Beneficial | Aura r3 |
| Seal of Salvation | Restores (scales) health per turn. | 4 turns | Add | Harmful | Aura r3 |
| Might of the Iceclaw | Damage increased by 50%. | 4 turns | — | Beneficial | No Dispel Aura r3 |
| Might of the Iceclaw | Damage increased by 50%. | 4 turns | — | Beneficial | Aura r3 |
| Raise Skeletal Lackey | Provides invulnerability to all allies. | 2 turns | — | Ranged | No Dispel Aura r100 |
| Blackbeard's Curse | Protected by Blackbeard's Chest. Invulnerable. | 2 turns | — | Beneficial | No Dispel Aura r100 |
| Empowered Blood | Increases damage dealt by 50%. Gained from fallen allies. | 2 turns | Add | Beneficial | |
| Blood Link | The Council's health pool is shared. | 1 turn | Refresh Duration | Beneficial | No Dispel |
| Otherworldly Tether | The Dead One's tether to this world wanes. Lasts (scales) more round(s). | 10 turns | — | Beneficial | No Dispel |
| Raise Skeletal Lackey | Max Health, Damage, Armor, and Dodge Chance reduced by 50%. | 2 turns | — | Ranged | No Dispel Ignores Armor Ignores Resists Ignores Dodge Ignores Crit |
| Spectral Binding | Will leave when finished playing with you. | 10 turns | — | Beneficial | |
| Pain Suppression | Damage Reduction increased by 50%. | 2 turns | — | Beneficial | |
| Dark Clones | Invulnerable while Dark Clones are alive. | 2 turns | — | Beneficial | No Dispel |
| Ready to Explode! | Will explode next turn. | 1 turn | Add | Beneficial | No Dispel |
| Petrification | Each stack lowers movement by 1 and increases Damage Taken by 20%. When you reach 5 stacks you become Petrified which consumes all Petrification stacks. | 2 turns | Refresh Duration | Harmful | Ignores Dodge |
| Petrify | Stunned. Damage Taken increased by 100%. | 2 turns | Add | Harmful Ranged Crowd Control | |
| Stoney Visage | Enemies gain 1 stack of Petrification when hitting Medusa. | 2 turns | Add | No Dispel | |
| Diamond Protection | Damage taken reduced by 25%. | 2 turns | Add | Beneficial | No Dispel |
| Emerald Protection | Damage taken reduced by 25%. | 2 turns | Add | Beneficial | No Dispel |
| Ruby Protection | Damage taken reduced by 25%. | 2 turns | Add | Beneficial | No Dispel |
| Slow Poison Aura | Applies bleeding to enemies in range. | 2 turns | — | Beneficial | No Dispel Aura r2 |
| Blood Mist | Applies Bleeding to enemies in range. | 2 turns | — | Aura r2 | |
| Rampage | Increases damage dealt and taken by 50%. Grants 1 additional Action Point | 3 turns | Add | Beneficial Ranged | |
| Immunity | Can only be harmed by destroying Soul Fetishes. Immune to movement imparing effects. | 10 turns | — | Beneficial | No Dispel |
| Slow Poison Aura | Slows and applies poison to enemies in range. | 2 turns | — | Beneficial | No Dispel Aura r2 |
| Slow Poison Aura | Slows and applies poison to enemies in range. | 2 turns | — | Aura r2 |
Modifiers applied to enemies to increase difficulty — auras, triggers, and stat bonuses.
| Name | Description | Flags |
|---|---|---|
| Beastly Bosses I | 25% increased Health and Damage | — |
| Beastly Bosses II | 50% increased Health and Damage | — |
| Beastly Bosses III | 100% increased Health and Damage | — |
| Berserking | Maximum health increased by 25% Deals more damage at lower health |
— |
| Burning | Burning Aura | Aura |
| Calamitous Champions I | 25% increased Health and Damage | — |
| Calamitous Champions II | 50% increased Health and Damage | — |
| Calamitous Champions III | 100% increased Health and Damage | — |
| Chilling | Chilling Aura | Aura |
| Cursed | Applies Curse on striking and when struck | On Attack Hit On Struck |
| Destructive | Damage increased by 50% | — |
| Earthshatter | Casts Earthshatter | Periodic Spell |
| Elusive | Dodge Chance increased by 25% | — |
| Explosive | Explodes on death | On Death |
| Freezing | Freezes all enemies on death | On Death |
| Furious Fodder I | 25% increased Health and Damage | — |
| Furious Fodder II | 50% increased Health and Damage | — |
| Furious Fodder III | 100% increased Health and Damage | — |
| Giant | Damage and Health increased by 25% Size increased by 25% |
— |
| Ice Tomb | Casts Ice Tomb | Periodic Spell |
| Ignite | Casts Ignite | Periodic Spell |
| Inspiring | Inspiring Aura | Aura |
| Miniature | Movement increased by 3 Action Points increased by 1 Max Health reduced by 25% Damage reduced by 25% |
— |
| Monstrous Momentum I | Movement Points increased by 1 | — |
| Monstrous Momentum II | Movement Points increased by 2 | — |
| Monstrous Momentum III | Movement Points increased by 2 | — |
| Necromancer | Summons Skeletons. | Periodic Spell |
| Necromantic | Summons a Skeletal Warrior on death | On Death (Summon) |
| Rampaging | Increased damage by 50% All resistances lowered by 25% Control Resistance |
— |
| Redemptive | Heals allies on death | On Self Death |
| Regenerating | Regenerates health every turn. | — |
| Resilient | All Resistances increased by 25% | — |
| Savage Soldiers I | 25% increased Health and Damage | — |
| Savage Soldiers II | 50% increased Health and Damage | — |
| Savage Soldiers III | 100% increased Health and Damage | — |
| Shocking | Shocking Aura | Aura |
| Storm Caller | Casts Storm Call | Periodic Spell |
| Teleporting | Teleports randomly when struck | On Struck |
| Toxic | Applies poison when striking Applies poison when struck |
On Attack Hit On Struck |
| Undying | Applies Dark Ritual on death | On Death |
| Vampire Lord | Vampire Lord Aura | Aura |
| Vampiric | Life Steal increased | — |
| Vengeful | Gains increased damage for each ally killed | On Ally Death |