Fortunes

79 fortunes
Fortune Rarity Description Event Level
Strength Strength Common
Might increased by 4–20.
Etched Monolith Any
Brilliance Brilliance Uncommon
Intelligence increased by 4–20.
Enchanted Obelisk Any
Celerity Celerity Uncommon
Dexterity increased by 4–20.
Carved Monolith Any
Fortitude Fortitude Uncommon
Vitality increased by 4–20.
Runed Obelisk Any
Polished Polished Uncommon
Increases Armor and Magic Armor by 15–250.
Talking Suit of Armor Any
Sharpened Sharpened Uncommon
Increases Physical Damage by (scales).
Talking Suit of Armor Any
Slightly Petrified Slightly Petrified Uncommon
Armor increased by 8–200. Movement reduced by 1.
Petrified Party Any
Blessing of the Seraph Blessing of the Seraph Rare
Health Recovery increased by (scales).
Quote: In this realm of wild and woe, No good springs forth unless you sow.
Shrine to the Seraph Any
Boar Charm Boar Charm Rare
Allows you to summon a level 1–30 Wild Boar to fight for you.
Quote: The boar you rescued follows you.
Entangled Boar Any
Brawler's Brew Brawler's Brew Rare
Might increased by 12–60. Applies Blind at the start of your turn.
Brawler's Brew Any
Call of the Reaper Call of the Reaper Rare
Increases Damage by 10–40%. Increases Damage Taken by 10%.
Quote: Judge not a life until its final breath, for the Reaper's touch brings truth to death.
Shrine to the Reaper Any
Crystal Ball Crystal Ball Rare
Gain .5–1.5% bonus damage for every hex between you and your target. Skill range increased by 1–3.
Quote: It doesn't show the future but a clearer picture of the present.
Jewelry Box Mimic [Victory] Any
Curse of the Reaper Curse of the Reaper Rare
Increases Life Steal by 6%. Reduces Max Life by 15%.
Quote: A thirst so deep, it blurs the lines, Til we're but marionettes of our own designs.
Shrine to the Reaper Any
Dragon Claw Talisman Dragon Claw Talisman Rare
Summons a level 1–30 Red Dragon Whelp to fight for you.
Quote: The magically preserved claw of a Dragonling.
Treasure of Moltendunn 5 [Victory] Any
Dwarven Force Generator Dwarven Force Generator Rare
All Teleport (Relocate, Teleport Self, Teleport Other, Escape) spells deals (scales) damage on entry within 1 hex and knockback 2 hexes.
Quote: Crafted by Durn Spellbeard, widely known for his legendary entrances.
Jewelry Box Mimic [Victory] Any
Edwin's Enchantment Edwin's Enchantment Rare
Power for mana use increased by 25–50%. Mana costs are now paid in Health instead.
Quote: With each enchantment used, Edwin's vitality waned noticeably, his physical health deteriorating even as his reputation grew.
Edwin's Demise Any
Elemental Power Elemental Power Rare
Increases Elemental Damage by 5–25%.
The Fortune Teller Any
Enchanted Whetstone Enchanted Whetstone Rare
Weapon damage increased by 10–30%
Quote: Captain Henry Irons would be proud!
Jewelry Box Mimic [Victory] Any
Endurance Endurance Rare
Increases Max Health by 5– 500.
The Fortune Teller Any
Ethereal Ethereal Rare
Increases Physical Resistance by 10–50%. Reduces Elemental Resistance by 5–25%.
Between Worlds Any
Gift to the Conquered Gift to the Conquered Rare
All Stats increased by 3–15.
Quote: To kneel is not to surrender, but to acknowledge a power greater than oneself.
Shrine of the Conqueror Any
Glory of the Conqueror Glory of the Conqueror Rare
Critical Hit Chance increased by 4–12%.
Quote: The path to glory does not lie in submission. It begins with defiance.
Shrine of the Conqueror Any
Grace of the Rogue Grace of the Rogue Rare
Reflex increased by 5–25.
Quote: No matter the odds, there is always a way, always a chance, if only one has the will to seize it.
Shrine of the Rogue Any
Guile of the Rogue Guile of the Rogue Rare
Dexterity increased by 5–25.
Quote: Justice is not always a path of righteousness walked in the light. Sometimes, it is a road shrouded in darkness, a route navigated by the quiet flicker of rebellion.
Shrine of the Rogue Any
March of the Warrior March of the Warrior Rare
Movement Points increased by (scales).
Quote: Your courage must not be reckless, but calculated. Do not fear death; for it is an eventual certainty.
Shrine of the Warrior Any
Martial Prowess Martial Prowess Rare
Increases Physical Damage by 5–20%.
The Fortune Teller Any
Might of the Warrior Might of the Warrior Rare
Might increased by 5–25.
Quote: Your strength lays in your conviction, your unyielding belief that this fight is right. The blade you wield is an extension of this conviction, a physical manifestation of your oath.
Shrine of the Warrior Any
Oculus Gem Oculus Gem Rare
Teleports you randomly when struck. 4 turn cooldown.
Quote: Where you'll go, nobody knows!
Treasure of Moltendunn 5 [Victory] Any
Overflowing Energy Overflowing Energy Rare
Increases Mana Costs by 4–20%, power of all Mana Abilites by 8–40% and Intelligence by 3–15.
Quote: The energies of a Mana Spring swell within you!
Mana Spring Any
Phoenix Feather Phoenix Feather Rare
Brings you back with 20% Health. 1 charge per Quest.
Quote: The glowing feather of a Phoenix.
Treasure of Moltendunn 5 [Victory] Any
Shield of the Guardian Shield of the Guardian Rare
Increases all Resistances by 4–12%
Quote: To protect what is most important. Both heart and home.
Shrine of the Guardian Any
Sword of the Guardian Sword of the Guardian Rare
Increases Damage by 5– 20%.
Quote: To strike down those who would harm. In defense of the defenseless.
Shrine of the Guardian Any
Taste for Blood Taste for Blood Rare
Increases Life Steal by 4%.
Quote: Everyone needs to eat.
Taste for Blood 1 [Victory] Any
Touch of Flame Touch of Flame Rare
Increases Fire Damage by (scales).
The Mad Mage 1 Min 3
Touch of Frost Touch of Frost Rare
Increases Cold Damage by (scales).
The Mad Mage 2 [Victory] Min 3
Touch of Thunder Touch of Thunder Rare
Increases Lightning Damage by (scales).
The Mad Mage 3 [Victory] Min 3
Will of the Shaman Will of the Shaman Rare
Mana Recovery increased by (scales).
Quote: Unseen yet felt, the spirit dances like a flame in the wind, a whisper of the unseen world that echoes in our hearts.
Shrine to the Shaman Any
Ancestral Protection Ancestral Protection Epic
Grants a 10% chance to cast Level 1–30 Avenging Ancestors on an enemy that strikes you. Grants 20–300 Armor and Magic Armor.
Quote: You do not walk this world alone. With every step you take, you tread upon the footprints of your ancestors. They have blazed the trail before you, weathering storms you cannot fathom, crossing paths you cannot see.
Talk ta de Spirits! 2 [Victory] Any
Cursed Coin Cursed Coin Epic
The first time your health is brought below 1 instead recieve Cursed Coin: Health cannot drop below 1. Lasts 2 turns. Applies Ritual Sickness. 1 charge per Quest.
Quote: Cursed life is still life.
Pirate's Treasure [Victory] Any
Elixir of the Scarlet Ox Elixir of the Scarlet Ox Epic
Grants Elixir of the Scarlet Ox: Grants 1 additional Action Point and 3 Movement Points. Applies Exhaustion. 1 charge.
Quote: Bestows upon you wings. Metaphorically of course.
Treasure Chest Mimic [Victory] Any
Enchant Holy Enchant Holy Epic
Grants level 1–30 Enchant Holy.
Quote: Brandish your weapon in glorious light.
Hell Coffer [Victory] Any
Enchant Shadow Enchant Shadow Epic
Grants level 1–30 Enchant Shadow.
Quote: Wreathe your weapon in darkest shadow.
Hell Coffer [Victory] Any
Enchanted Pumpkin Enchanted Pumpkin Epic
Gain (scales) Health and Mana each turn.
Quote: There is an intoxicating aroma about it. It smells of autumn nights and whispered tales around a fire, of ancient magic and timeless tales.
Enchanted Pumpkin Patch [Victory] Any
Horn of Devotion Horn of Devotion Epic
Increases the effect of Shrines by 50–100%.
Quote: Given to great warriors to aid them in battle.
Dwarven Tomb Any
Mirror Shard Mirror Shard Epic
Summon a Dark clone of yourself but it fights for you.
Quote: You hold a shard of your shattered reflection!
Magic Mirror Min 3
Pirate's Rum Pirate's Rum Epic
Increases Damage Reduction by 5–20%.
Quote: Numbs everything, including pain!
Party like a Pirate 3 [Victory] Any
Scroll of Monster Summoning Scroll of Monster Summoning Epic
Summons a random level 1–30 Monster to fight for you.
Quote: Something on this list has to be useful...
Treasure Chest Mimic [Victory] Any
Silver Signet Silver Signet Epic
Grants 8–200 Armor. 1% of your Armor is added as Additional Weapon Damage.
Quote: Be both the storm and the mountain, in war's tumultuous dance, Blend the fury of offense, with defense's steadfast stance.
Treasure Chest Mimic [Victory] Any
Tome of Tadashi Tome of Tadashi Epic
Grants spells that can allow the user to escape death. Grants 2–10% Dodge Chance.
Quote: Living is more than just staying alive, but staying alive can certainly help.
The Librarian Any
Ball Lightning Ball Lightning Legendary
Dealing lightning damage grants a stack of Overcharge: Each stack adds <color=#CBB396>(scales) lightning damage to your next basic attack.
Quote: In fury, the sky roars, a tempest untamed, Lightning cracks, an ephemeral fire, wild and unchained.
Cursed Mimic Chest [Victory] Any
Blessing of the Mountain Blessing of the Mountain Legendary
Grants a 50% chance to resist any control effects. Increases Max Health by 15–30%.
Quote: Enough is enough!
Desecrated Statue of the First Mountain King [Victory] Any
Bloodied Bargain Bloodied Bargain Legendary
Increases Physical Damage by 6–30%. Physical damage you deal applies 1 stack of Bleeding.
Quote: A price in blood must be paid, just be sure you're not the one to pay it.
Challenger's Gong [Victory 3] Any
Chaos Coin Chaos Coin Legendary
Grants the skill Coin Flip
Quote: Will you flip the Coin of Chaos?
Mistress of Chaos - Coin of Chaos Min 3
Claw of the Anthulk Claw of the Anthulk Legendary
Your weapon attacks apply level 1–30 Anthulk Venom: Increases the Physical Damage the target takes by (scales)-(scales).
Quote: The venomous claw of a mature Anthulk.
What Lurks [Victory] Any
Courage of the Ymir Courage of the Ymir Legendary
Increases your Action Points by 1. If you are using a One-Handed Sword, Axe, Hammer, Gun, or Wand.
Quote: You carry the Speed of the Ymir!
Trial of the Ymir [Victory] Any
Dragonkin Black Dragonkin Black Legendary
Gain the ability to shapeshift into a Black Dragonkin.
Quote: The scale emanates a palpable aura of malevolence, a taint that seems to claw at the very air around it.
Taste for Blood - Samara [Victory] Any
Dragonkin White Dragonkin White Legendary
Gain the ability to shapeshift into a White Dragonkin.
Quote: Imbued with a gentle radiance, it serves as a testament to the enduring strength of the forces of light
Jack in the Box [Victory] Any
Drop of Shadow Drop of Shadow Legendary
Shadow damage you deal applies Sludge. Increase Shadow Damage by 6–30%.
Quote: It's stickier than you imagined.
Lady of the Well [Victory] Any
Elemental Equilibrium Elemental Equilibrium Legendary
Dealing damage with a specific element will grant you a buff that increases all elemental damage. Stacks for each element.
Quote: Who defines sanity, after all? Is it the crowd of sheep who mindlessly follow the whims of their shepherd, their dull lives dictated by rules and norms? Or is it the lone wolf, who, by daring to break free from the pack, is deemed insane?
Unleashed [Victory] Any
Emblem of the Iron Fortress Emblem of the Iron Fortress Legendary
Grants 10–250 Armor. 3% of your Armor is added as physical damage return.
Quote: The Iron Fortress, an indomitable monolith of enduring strength, stood resolute and unyielding for hundreds of years, its towering parapets and impenetrable defenses the silent testament to countless civilizations that had crumbled in their futile attempts to conquer it.
Cursed Mimic Chest [Victory] Any
Frozen Lich Heart Frozen Lich Heart Legendary
Your cold damage is increased by (scales)% against targets that are frozen. Grants immunity to chilled.
Quote: The Frozen Heart of the Lich, pulsating with a masterful power of ice and the chill of a thousand winters, imbued its holder with a profound affinity for the cold, such that even in the harshest blizzards they would find a comfortable sanctuary.
Cursed Mimic Chest [Victory] Any
Honor of the Ymir Honor of the Ymir Legendary
Every hex between you and your target increases damage dealt by an additional 12% when wielding a Staff, Bow, or Two Handed Gun.
Quote: You carry the Speed of the Ymir!
Trial of the Ymir [Victory] Any
Ice Crystal Ice Crystal Legendary
Allows you to summon a level 1–30 Ice Golem to fight for you. Benefits from your Cold Damage.
Quote: The magic crystal emanates cold.
Strange Ice Crystal [Victory] Any
Mark of the Alpha Mark of the Alpha Legendary
Changes your Nature Summons into Pack Summons. Increases Summon Damage and Health by 5–25%
Quote: Look at me, I'm the alpha now!
Scent of Blood [Victory] Any
Molten Crystal Molten Crystal Legendary
Allows you to summon a level 1–30 Molten Golem to fight for you. Benefits from your Fire Damage.
Quote: The magic crystal emanates heat.
Strange Molten Crystal [Victory] Any
Necronomicon Necronomicon Legendary
Changes your Skeletal Summons into something... stronger. Increases Summon Damage and Health by 5–25%
Quote: You carry the Necronomicon!
Cursed Tome [Victory] Any
Perfect Rage Perfect Rage Legendary
Grants the skill Perfect Rage.
Quote: Rage, like fire, in our veins does ignite, A storm within, both destroyer and might.
Master of Rage [Victory] Any
Point Blank Point Blank Legendary
Your ranged damage is increased by (scales)% for every hex less than your max range you use.
Quote: Hardest shot in all the land!
Archery Competition Any
Ruby of Rancor Ruby of Rancor Legendary
Grants 1 charge of Ruby of Rancor: Grants 3 extra Action Points and reduces Mana Costs. Die at the end of your turn.
Quote: The gem seems to hum in your grasp, as if resonating with your heartbeat, its pulses syncing with your own.
Foreboding Gem [Victory] Any
Rune of Refreshment Rune of Refreshment Legendary
Reset all cooldowns. Cost 75% of Max Mana. 1 charge per battle.
Quote: A tremendous sacrifice is required to power this inert rune.
The Spell Council [Victory] Any
Soul of Fire Soul of Fire Legendary
Gain 6–30% Increased Fire Damage. Your stacks of Heat now reduce Healing Received by 5% per stack.
Quote: The burning soul of Lord Infernicus!
Hell Gate [Victory] Any
Strength of the Ymir Strength of the Ymir Legendary
Allows you to wield Two-handed Axes, Swords, and Hammers in one hand. Weapon Damage is lowered by 50–35% if you choose to do so.
Quote: You carry the Might of the Ymir!
Trial of the Ymir [Victory] Any
The Heart of Iron The Heart of Iron Legendary
Allows you to raise a level 1–30 Iron Golem to fight for you. Benefits from your Physical Damage.
Quote: You bear the Heart of Iron!
The Animator - Success [Victory] Any
The True King The True King Legendary
Light Spells no longer cost mana to cast. Holy Power increased by 6–30%.
Quote: The light is your birth right.
Sword in the Stone Min 4
Thunder Crystal Thunder Crystal Legendary
Allows you to summon a level 1–30 Thunder Golem to fight for you. Benefits from your Lightning Damage.
Quote: Energy hums within this magic crystal.
Strange Thunder Crystal [Victory] Any
Transcendence Transcendence Legendary
Reduces Max Health by 50–35%. Grants 4 charges of Transcendence per battle.
Quote: You've transcended the material plane.
Transcendence Min 3
Unholy Sacrifice Unholy Sacrifice Legendary
Grants the skill Unholy Sacrifice. Increases Shadow Damage by 6–30%.
Dark Discoveries [Victory] Any
Vampirism Vampirism Legendary
Increases Life Steal by 12% and Damage by 35%. Gain the ability to shapeshift into a Vampire Bat. Decreases Fire Resistance by 25%. Can no longer heal from anything but lifesteal.
Quote: A vampire not evil, a paradox in twilight's gleam, Cleansing the world, in a dark redemption's dream.
Taste for Blood - Bishop [Victory] Any
Wrath of the Righteous Wrath of the Righteous Legendary
Healing skills in the Light tree can now deal damage to enemies as well as heal allies. Holy Power increased by 6–30%.
Quote: The light of vengence burns brightly!
Wrath of the Righteous - Part 2 (Part 1 was cut/disabled — see Cut Content; taking this fortune triggers the hidden Jack in the Box encounter)

Legend

[Normal]
Appears randomly as a standalone event node
[Victory]
Victory/success sub-event; only appears after winning its parent encounter, not standalone
[After Battle]
Triggers after a battle is won
[Quest Start]
Only appears at the start of a quest
*(disabled)*
Event exists in game files but is currently inactive
*(not found)*
Event file missing from game data
Global
Event can appear in any region
(+anytime: ...)
Terrains where the event ignores time-of-day restrictions
{min–max}
Value that scales with party level (min at level 1, max at level 30)
(scales)
Value computed from a formula at runtime

Fortune Spells (33)

Active skills granted by fortune items. Some fortunes grant multiple spells.

SkillDamageTagsDescription
avenging light: cure None Beneficial, Ranged Restores target's health by (scales).
Wrath of the Righteous
Deals (scales) holy damage to enemies.
avenging light: divine intervention None Beneficial, Ranged Restores the target to full health.
Wrath of the Righteous
When used on enemies, deals Holy Damage equal to 100% of the caster's maximum health.
avenging light: healing hand None Beneficial, Melee The caster reaches out in aid healing 30% of target's maximum health.
Wrath of the Righteous
When used on enemies, deals Holy Damage equal to 30% of the caster's maximum health.
avenging light: holy ground None Beneficial, Ranged Consecrate an area of ground to heal allies that stand upon it. Heals (scales) per turn for 3 turns.
Wrath of the Righteous
Also deals (scales) Holy Damage to enemies within the aura.
avenging light: mass cure None Beneficial, Area Effect, Ranged Restores (scales) health to all allies within 2 hexes of target.
Wrath of the Righteous
Deals (scales) holy damage to all enemies within 2 hexes of target.
avenging light: regenerate None Beneficial, Ranged Target restores (scales) health per turn to allies.
Wrath of the Righteous
Deals (scales) holy damage per turn to enemies.
avenging light: seal of salvation None Beneficial All allies within 3 hexes of you heal for (scales) per turn.
Wrath of the Righteous
All enemies within 3 hexes of you suffer (scales) Holy Damage per turn.
dragon claw talisman: summon red dragon whelp None Beneficial, Ranged Summons a Red Dragonling to fight by your side.
dragonkin black
dragonkin white
elixir of the scarlet ox None Beneficial Grants 1 additional Action Point and 3 Movement Points. Applies {STA=Exhaustion}.
enchant holy None Beneficial, Elemental, Ranged Enchants the target's weapon to add (scales) holy damage to attacks.
enchant shadow None Beneficial, Elemental, Ranged Enchants the target's weapon to add (scales) shadow damage to attacks.
mirror shard: mirror image None Ranged Summon a mirror image of yourself to fight by your side.
necronomicon None Ranged A tome of tricks to escape death.
necronomicon: death bolt Fire Harmful, Ranged, Deals Damage, Elemental Hurls a bolt of fire dealing (scales) fire damage to a single target.
perfect rage None Lose control of your character for 2 turns. Increases damage by (scales)%. Grants enrage.
raise servant of abaddon None Ranged Summon a Servant of Abaddon.
rune of energy
rune of refreshment None Beneficial Reset all cooldowns at the cost of 75% of Max Mana.
scroll of monster summoning: summon monster None Beneficial, Ranged Summons a Monster to fight by your side.
shapeshift vampire bat None 12 Shapeshift into a Vampire Bat. Gain new abilities. Movement increased. Immune to attacks of opportunity.
summon ice golem None Ranged Summon a mighty Ice Golem to fight for you.
summon molten golem None Ranged Summon a mighty Molten Golem to fight for you.
summon thunder golem None Ranged Summon a mighty Thunder Golem to fight for you.
summon wild boar None Ranged Summon a Wild Boar to fight by your side.
tome of tadashi
tome of tadashi: tadashi's armor None Beneficial, Ranged Completely negates the next attack. Lasts until hit.
tome of tadashi: tadashi's escape None Teleport to the target area. Unaffected by increased range modifiers.
tome of tadashi: tadashi's ritual None Beneficial, Ranged Target cannot drop below 1 hp while active.
tome of tadashi: tadashi's shadows None Beneficial Grants Stealth for 2 turns.
transcendence None Beneficial Grants Invincibility for 1 turn.
unholy sacrifice: unholy sacrifice None Ranged Explode a target summon killing it and dealing (scales) Shadow Damage to enemies within 2 hexes.